DB-Dendrophile

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

Scotteh
Senior Member
Posts: 365
Joined: 29-03-2003 22:58

Post by Scotteh »

When loading this map, I get an error saying "Failed Launching URL, Can't find file package for 'DEBPchecker'." Anyone else have this? Please help!
Rampart
Member
Posts: 69
Joined: 20-03-2003 08:00

Post by Rampart »

Speaking of no instant respawns... Ever gotten stuck on DB-Starjump? It sucks so much, cuase the other team won't kill you.. they'll just laugh.

Only way to come back is to reconnect
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Feep!
Posts: 50
Joined: 15-03-2003 11:41

Post by Feep! »

hi Scotteh

as meantioned in the textfile, the map requires the digital extremes bonus pack.
(i should have meantioned that in the description on the site where you downloaded earlier - i've done that now)

you should consider downloading that bonus pack, it's 70 MB and it's worth it :)

http://www.unrealtournament2003.com/?downloads



regards
Grim
Posts: 13
Joined: 17-09-2002 23:49
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Post by Grim »

this is a freaking nice looking map. Maybe something for the DB Team to consider to add in a future release of DeathBall. Really cool map m8, I almost thought the cube like map ideas were drained :D :D :D
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L33FY
Posts: 371
Joined: 09-03-2003 22:14

Post by L33FY »

omg! I would just like to say I LOVE this map, I rate it as the best custom map I have seen.

David, I really do think a competitor for a 1.7 release...
Grim
Posts: 13
Joined: 17-09-2002 23:49
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Post by Grim »

This is map is available on Warcenter also now.

http://warcenter.mine.nu/ :D
~/\ud!g¥~
Junior Member
Posts: 1
Joined: 31-03-2003 12:52
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Post by ~/\ud!g¥~ »

hm.....no pics ... but I'll check it out now :cool:
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DavidM
Posts: 6795
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Post by DavidM »

not bad

-the lighting needs work, its way too dark, and there needs to be some clear indicator for the 2 goals (red and blue)
-you need to die immediately after you leave the map thru the goal, it takes too long
-the walls need to be 100% flat...
just put a flat volume right in front of it
-all meshes need to be self made, all textures too preferably

when these things are done we can use this baby
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L33FY
Posts: 371
Joined: 09-03-2003 22:14

Post by L33FY »

DavidM wrote: not bad

-the lighting needs work, its way too dark, and there needs to be some clear indicator for the 2 goals (red and blue)
-you need to die immediately after you leave the map thru the goal, it takes too long
-the walls need to be 100% flat...
just put a flat volume right in front of it
-all meshes need to be self made, all textures too preferably

when these things are done we can use this baby



Cool! I really like this map.
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Feep!
Posts: 50
Joined: 15-03-2003 11:41

Post by Feep! »

:eek: A new BETA is available for download now.:eek:
I think it looks much better than the first one - go get it!

http://maps.4cows.net/4cows/deathballma ... .php?id=35




Changelog

among other things...
- made brighter
- tweaked the emitters
- fixed the radar map (was upside-down)
- fought an epic battle against some clipping errors
- added more detail in the environment
- walls are 100% flat


As much I'd like to make the map useable for DavidM, I'm afraid I'm just too dumb to make all meshes myself. Bummer. :confused:
|Shinobu|
Posts: 33
Joined: 23-03-2003 22:44

Post by |Shinobu| »

wow, nice job feepy. the best non official map ive ever played :D
hope to play more maps made by you :)
|NERV|NapalmDaw
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Posts: 24
Joined: 11-03-2003 22:42
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Post by |NERV|NapalmDaw »

Great map. It's now a ladder map over at IGL for 3 vs and team play.

FeepFeep. Good job
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L33FY
Posts: 371
Joined: 09-03-2003 22:14

Post by L33FY »

*cough* 1.7 please *cough*
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DavidM
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Post by DavidM »

*cough* no brush thiefs *cough*
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The Hermit
Posts: 187
Joined: 10-03-2003 16:54
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Post by The Hermit »

And what brushes would they be? :confused:
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