DB-Dendrophile
Moderators: Jay2k1, DavidM, The_One
hi Scotteh
as meantioned in the textfile, the map requires the digital extremes bonus pack.
(i should have meantioned that in the description on the site where you downloaded earlier - i've done that now)
you should consider downloading that bonus pack, it's 70 MB and it's worth it
http://www.unrealtournament2003.com/?downloads
regards
as meantioned in the textfile, the map requires the digital extremes bonus pack.
(i should have meantioned that in the description on the site where you downloaded earlier - i've done that now)
you should consider downloading that bonus pack, it's 70 MB and it's worth it

http://www.unrealtournament2003.com/?downloads
regards
not bad
-the lighting needs work, its way too dark, and there needs to be some clear indicator for the 2 goals (red and blue)
-you need to die immediately after you leave the map thru the goal, it takes too long
-the walls need to be 100% flat...
just put a flat volume right in front of it
-all meshes need to be self made, all textures too preferably
when these things are done we can use this baby
-the lighting needs work, its way too dark, and there needs to be some clear indicator for the 2 goals (red and blue)
-you need to die immediately after you leave the map thru the goal, it takes too long
-the walls need to be 100% flat...
just put a flat volume right in front of it
-all meshes need to be self made, all textures too preferably
when these things are done we can use this baby
DavidM wrote: not bad
-the lighting needs work, its way too dark, and there needs to be some clear indicator for the 2 goals (red and blue)
-you need to die immediately after you leave the map thru the goal, it takes too long
-the walls need to be 100% flat...
just put a flat volume right in front of it
-all meshes need to be self made, all textures too preferably
when these things are done we can use this baby
Cool! I really like this map.


I think it looks much better than the first one - go get it!
http://maps.4cows.net/4cows/deathballma ... .php?id=35
Changelog
among other things...
- made brighter
- tweaked the emitters
- fixed the radar map (was upside-down)
- fought an epic battle against some clipping errors
- added more detail in the environment
- walls are 100% flat
As much I'd like to make the map useable for DavidM, I'm afraid I'm just too dumb to make all meshes myself. Bummer.

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