Vertical banashots? =p
Moderators: Jay2k1, DavidM, The_One
Upwards and downwards spin is pretty much fucked up...
I mean, whyyy add this when what we have is perfect?
I bet a good 99% of the community has 1 wheel.... not 2...
When 99% of the commo has 2 wheels, then add shite for the second wheel...
And keep in mind... there is noobs in db... and im sure them seeing a ball defying gravity will so much as overwhelm them and lead them into thinking fuck mastering that... cant even master a wall-volley.. (altho they wouldnt say 'wall-volley' ...). would make things entierly fucked up.
I mean, whyyy add this when what we have is perfect?
I bet a good 99% of the community has 1 wheel.... not 2...
When 99% of the commo has 2 wheels, then add shite for the second wheel...
And keep in mind... there is noobs in db... and im sure them seeing a ball defying gravity will so much as overwhelm them and lead them into thinking fuck mastering that... cant even master a wall-volley.. (altho they wouldnt say 'wall-volley' ...). would make things entierly fucked up.
DavidM wrote: i had the idea, but you need a 2-axis wheel
and since this is not standard you can forget it
and using other keys but the wheel aint really good for the general handling. and if you have 2 types of banana you should have em on the same "controller", which could only be done with a 2-axis wheel (which actually) exists
I like this...finally something to use my 3d scrool-wheel for...
Ping pong balls are very smooth priior so no spin (low air resistance), you can manage a wierd bounce though (I think - long time since I played ping pong).
DavidM, in football/soccer, when you next see a keeper take a long range kick to say, midfield, watch the way the ball moves. Keepers will almost always put backspin on a ball, for two reasons;
He/she can pinpoint more accurately the player to pass to (no blocking from the opposition) and so that when the ball lands, the backspin prevents it from going much further (giving the passee a better chance of getting hold of the ball and controlling it).
A small experiment with spin, If you have a bouncy ball let it drop to the ground (on a smooth floor like tiles or lino, no carpet) with some backspin or topspin and watch the ball bounce back and forth, that is the spin.
Perhaps if you were to hit the ball whilst moving your cursor in a certain direction you could give the ball spin? So to give backspin, you would have to be moving your mouse downwards when you volley/release the ball? Or is that far to complicated to code? Just seems to make much more sense to me than pressing a button on your mouse that you might not even have...
I should sleep now, been thinking too much.
DavidM, in football/soccer, when you next see a keeper take a long range kick to say, midfield, watch the way the ball moves. Keepers will almost always put backspin on a ball, for two reasons;
He/she can pinpoint more accurately the player to pass to (no blocking from the opposition) and so that when the ball lands, the backspin prevents it from going much further (giving the passee a better chance of getting hold of the ball and controlling it).
A small experiment with spin, If you have a bouncy ball let it drop to the ground (on a smooth floor like tiles or lino, no carpet) with some backspin or topspin and watch the ball bounce back and forth, that is the spin.
Perhaps if you were to hit the ball whilst moving your cursor in a certain direction you could give the ball spin? So to give backspin, you would have to be moving your mouse downwards when you volley/release the ball? Or is that far to complicated to code? Just seems to make much more sense to me than pressing a button on your mouse that you might not even have...
I should sleep now, been thinking too much.
Last edited by Noko on 17-02-2005 04:39, edited 1 time in total.
Noko wrote: Perhaps if you were to hit the ball whilst moving your cursor in a certain direction you could give the ball spin? So to give backspin, you would have to be moving your mouse downwards when you volley/release the ball? Or is that far to complicated to code? Just seems to make much more sense to me than pressing a button on your mouse that you might not even have...
imo
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