in my attempt to ready my map for release, i've placed shootspots and pathnodes for those dumb little bots.
then, when i tested the map with bots i had to find out that, with 4+ bots, the ball *always* RESETS when the carrier is killed
happens only with my map - now i fear that this will be like that with real players
what's wrong? :-/
well i do know that deathball doesn't *really* support bots.
BUT the fact that this error occurs only on MY map makes me think that it might happen to human players too
-are you sure that it won't? :-/
Last edited by Feep! on 30-03-2003 20:13, edited 1 time in total.