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Feep!
Posts: 50
Joined: 15-03-2003 11:41

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Post by Feep! »

in my attempt to ready my map for release, i've placed shootspots and pathnodes for those dumb little bots.

then, when i tested the map with bots i had to find out that, with 4+ bots, the ball *always* RESETS when the carrier is killed :(
happens only with my map - now i fear that this will be like that with real players :eek:
what's wrong? :-/
RevBillyG
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Joined: 09-03-2003 20:18
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Post by RevBillyG »

Don't worry, it's stupid bot thing. DB doesn't really support bots (yet)
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Feep!
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Joined: 15-03-2003 11:41

Post by Feep! »

well i do know that deathball doesn't *really* support bots.
BUT the fact that this error occurs only on MY map makes me think that it might happen to human players too
-are you sure that it won't? :-/
Last edited by Feep! on 30-03-2003 20:13, edited 1 time in total.
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The Hermit
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Joined: 10-03-2003 16:54
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Post by The Hermit »

I've noticed it happens for a while when I start up any of my maps, but after a while it seems to run ok.
Not sure why though... :confused:
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