ok im sorry please dont flame me <3 i love ut2004 <3 <3 just a bit suprised nobody has brought up the idea of porting to hl2 (that i know of) either by the team vortex team or by someone else. i actually know someone who wants to port it but i told him its not right unless you get permission from team vortex...and i dont want to start a flame war, but what do people think? simple poll
personally id prefer just to stay ut2004 but i know so many people who uninstalled it for hl2 -_-
i'd guess DB would have a bigger potential audience on HL2, but seeing as my PC runs like a pile of steaming monkey turd, I'd prefer it stayed on ut2004 too.
i dont think starting again from scratch is what Team Vortex has in mind right now. its not just a copy and paste - it is a whole new engine and DavidM and the others are used to the UT engine(s)
yeah thats why i made the comment of another team, but i doubt that would go down well :p personally im dreaming of db on the next unreal engine but that undoubtedly would be a complete redo too
Last edited by beefsack on 30-12-2004 16:06, edited 1 time in total.
from a semi-mapping pov, i much prefer ued to hammer, especially when dealing with custom stuff. ued is so much more intuative and hammer is a little whiney bitch who makes my evenings a misery.
but from what i read into the sdk stuff (and my pisspoor uscript coding), extensions to the current hl2 stuff is easier, but adding new things looks a lot harder. but im not a proper coder so what do i know?