2.4 plan

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

priior
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Post by priior »

i look forward to classic ut skins as well \o/
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Messy
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Post by Messy »

DavidM wrote: volley banana never was in, and ash, trust me that I know what I'm designing there


Yes it was :|
xiller8r
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Post by xiller8r »

yeah, not deliberately though:P bug not a feature:)
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DavidM
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Post by DavidM »

Now we have it rolling again, but so much is missing. There is no pickup radius, no volley latency, no deflecting etc, no banana anyway.....
Getting there step by step.
beefsack
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Post by beefsack »

good luck <3
Fragger
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Post by Fragger »

Why are all the new features always against keepers? :hmmmz:

¨we¨ already have to deal with deflect now volley-banana? :/ :confused:

ps: keepers only have dodge and a hammer incase u forgot
xiller8r
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Post by xiller8r »

should be enough;p
beefsack
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Post by beefsack »

Fragger wrote: Why are all the new features always against keepers? :hmmmz:

¨we¨ already have to deal with deflect now volley-banana? :/ :confused:

ps: keepers only have dodge and a hammer incase u forgot


and magnet :p
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Onge
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Post by Onge »

I'd be very happy to see DB tweaked in keepers' favour...Let's be honest, Fragger needs all the help he can get... :p
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DavidM
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Post by DavidM »

I don't believe it's gonna make a difference. Short range volleys are the ones no keeper can save anyway, if they are curved, nothing changes. Long range bananas have never been a problem either...
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Catalyst88
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Post by Catalyst88 »

DavidM wrote: I don't believe it's gonna make a difference. Short range volleys are the ones no keeper can save anyway, if they are curved, nothing changes. Long range bananas have never been a problem either...


Depends who's keeping :p
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[1234]Jr
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Post by [1234]Jr »

My long range banana shots owned ;)
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R3L!K
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Post by R3L!K »

can someone explain something about banana shots to me plz

can you actually control how much 'spin' you apply? because it seems to me that the only thing that affects how much the ball turns is the power of the shot.

Neither holding down the banana key for different periods nor tapping it a different number of times seems to affect how much it turns.

Am I doing something wrong? or is that just the way it is?
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Messy
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Post by Messy »

That's the way it is :) although I believe it was first planned to do up to 3 taps for more power..there's only one type of banana :o
xiller8r wrote: yeah, not deliberately though:P bug not a feature:)


idd ^^^ but it was still in ;) no denying! :o
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R3L!K
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Post by R3L!K »

when the banana was first intoduced, it could be custom powered.

I cant remember when it was taken out, but i miss it tbh
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