Everything about Death Ball.
Moderators: Jay2k1 , DavidM , The_One
Inphidel
Posts: 779 Joined: 13-03-2003 21:28
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by Inphidel » 13-11-2004 17:00
I noticed the player model looks like he's always looking to the side instead of at you. could be the bots tho?
the ball also still has a green color it leaves when you volley it.
thats it for now
StRaFe
Posts: 403 Joined: 27-11-2003 12:46
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by StRaFe » 13-11-2004 17:27
Bot runs like a cunt tbh. Ball goes through you when your plush against the wall, wtf, erm yep
fro
Posts: 954 Joined: 09-03-2003 00:24
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by fro » 13-11-2004 18:18
UT2004 Build UT2004_Build_[2004-09-07_17.17]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2405 MHz with 1022MB RAM
Video: NVIDIA GeForce 6800 GT (6177)
General protection fault!
History: UObject::ProcessEvent <- (DB_SquadAI DB-IceDemon.DB_SquadAI, Function DeathballAI.DB_SquadAI.Marking.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Ice Demon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
during my first league match
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 13-11-2004 18:19
yeah, dbsquadai crashes happen from time to time, even when makush denies it
lol
we'll see what he can get done.
green sparks should be yellow now
Twigstir
Posts: 756 Joined: 05-04-2003 21:19
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by Twigstir » 13-11-2004 18:39
The back piece on the player model looks funny. It's not straight up and down.
No menu music
"Multiplayer" in the menu doesn't always highlight with the cursor over it.
Funny circle around teammates in botmatch. On purpose?
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 13-11-2004 19:52
-check the menu music option and it will be there.
-multiplayer thing is weird, sometimes works, sometimes not.
-circles show selected players for the bot order system
Twigstir
Posts: 756 Joined: 05-04-2003 21:19
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by Twigstir » 13-11-2004 20:10
Make "host" a menu by itself. Annoying to select between join/host everytime. "host" almost never gets used anyhow.
Missed the menu music setting in Audio. Nice music btw.
Last edited by
Twigstir on 13-11-2004 20:13, edited 1 time in total.
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 13-11-2004 20:15
its not so easy to quickly exchange the graphics there. so live with that if you can
makush
Posts: 124 Joined: 24-03-2003 16:03
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by makush » 13-11-2004 20:35
DavidM wrote:
its not so easy to quickly exchange the graphics there. so live with that if you can
Except that we had those graphics in summer already.
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 13-11-2004 21:52
Ok it plays like 2.2 in multiplayer, just one thing is bugging me
the sounds.....
sounds get sucked up sometimes.
for example we now have 3 goal sounds (whistle, hissing, announcer shouting goal), its only 2 being played, one gets ignored...
and sometimes it seems shootsounds get ignored too. or was it the volley sound? whatever,
but something is wrong there
InSaNe`
Posts: 701 Joined: 07-11-2003 02:55
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by InSaNe` » 13-11-2004 22:22
Yes, when you spawn after a goal, you hear a whistle noise, whihc is pretty annoying to some, and me.
Inphidel
Posts: 779 Joined: 13-03-2003 21:28
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by Inphidel » 13-11-2004 22:26
whistle noise is annoying cuz it whistles on goal and restart so i hear way to much whistle
esp when the GOALLLL gets ignored.
and the player model head is looking to the side. so he looks kinda retarded when you use taunts, he's looking to the right when he shuold be looking forward
METAFrank
Posts: 167 Joined: 19-03-2003 14:49
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by METAFrank » 13-11-2004 23:20
i really dont think the whistle is so necessary that u have to live with all those bugs... just leave it out - i dont think anyone will care
Messy
Posts: 6334 Joined: 01-10-2003 14:37
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by Messy » 14-11-2004 01:14
I can't find my bot
Where's Moshy?
He got a namechange?
Order them alphabeticlally too
edit: Ok Moshy is still in Deathball.u
Can't find him though
Last edited by
Messy on 14-11-2004 01:19, edited 1 time in total.