What's the BlockedClasses-option in the BlockingVolume to block spectators who are moving free? So i don't mean the spectators who are using the specator-camera's.
I don't want spectators flying out the map and look tat the ugly shit underneath the map itself.
I don't have and want a roof over the map, so i have to use another way.
aevirex wrote:
cant you use a simple blocking volume? as far as i know it blocks everyone including the spectators.
This is correct. I find the best place to put them is behind any reset volumes I have used, this way we don't see the ball bouncing off any invisible surfaces but it limits the spectators to only seeing the things you want them to.