well i'm sure you will all be pleased to hear, Bril stopped on the NA pick up channel last night for a little bit. and brought word that he is nearly finished with the db model yay
Top stuff Briley, this is much more the sort of thing I've been wanting to see in Deathball. I'm curious as to what other gear you have in mind to make the models more customizable?
Hey, thanks to everyone for the kind words, and glad to have something to show you guys. I will be making more addons, such as armor pieces, helmets, and so on to help add variation.
Ill attempt at some varied hairpieces..if I can make them look good, if not I'll just concentrate on giving you guys a few more heads, and soon after that,when I get time a female model!
Hope that makes you guys happy, and hopefully you can be patient with me till I get those in, until then please look at the name above your head to help tell whose who:)
is that model going to look that good in game? and I know it is a downer but what is the amazing visauls of this character going to do to our fps. becuase you are going to have up to 9 of them in view on a regular basis.
theberk - its got the same poly's as a normal unreal guy.. sides as briley explained before its not the polys that lag a vid card most of the time. is usually highres textures etc..
as i already wrote in the comments, they i really think they need a lot more red/blue... on the right leg for example, it is pretty.... black.
nice work though
I guess that is true.. The only way to fix that and keep some style to this IMO would be to change that bone colored looking breastplate/arm thing to a shade of the team color.