RMB thoughts
Moderators: Jay2k1, DavidM, The_One
re: rmb
i dont see a difference between rmb radius and regular deflect radius (then again i dont whore the rmb thsat much)
the only difference i do see.. with rmb the ball bounces much further out than with regular deflect.
but again.. i dont whore the move enough to know.. any other sweepers who whore it regularly? does it make a difference?
i dont see a difference between rmb radius and regular deflect radius (then again i dont whore the rmb thsat much)
the only difference i do see.. with rmb the ball bounces much further out than with regular deflect.
but again.. i dont whore the move enough to know.. any other sweepers who whore it regularly? does it make a difference?
i think part of the problem is.. some shooters were used to shooting thru defenders as long as they charged the shot high enough and theyre not able to do that now (the deflect radius/rmb is more reasonable.. as opposed to 0)
so you see a lot of "frickin 0.2!" ina lot of games... not necessarily justified tho.
so you see a lot of "frickin 0.2!" ina lot of games... not necessarily justified tho.
that is true.
you can easily see the difference between a deflect and a bounce, and all i see are normal deflects because they still sorta wanna shoot thru defenders. in 1.9b etc deflect didnt work and the ball actually went thru players (not the keeper tho).
and btw, there IS NO 0.2!
its 0.15
tell that your NA-moaner army
you can easily see the difference between a deflect and a bounce, and all i see are normal deflects because they still sorta wanna shoot thru defenders. in 1.9b etc deflect didnt work and the ball actually went thru players (not the keeper tho).
and btw, there IS NO 0.2!
its 0.15

tell that your NA-moaner army
the fix for 3rd jump is annoying :< passing to someone jumping up high thats somewhat close can result in passing to the floor :<
its just unpredictable cuz sometimes it'll pass to him, but it all depends on his current heading for that breif instance you release the ball..
imo, the passing code is fuxed up now
it was fine before. 3rd jump volley move sure it could be over used. but hey, it was atleast team oriented move requiring one team mate to want to pass.
unlike a charge shot
its just unpredictable cuz sometimes it'll pass to him, but it all depends on his current heading for that breif instance you release the ball..
imo, the passing code is fuxed up now
it was fine before. 3rd jump volley move sure it could be over used. but hey, it was atleast team oriented move requiring one team mate to want to pass.

unlike a charge shot

I am slightly infavor of removing the pass/shot from behind (3rd jump) but, the fix screws up the game too much. There are far too many passes off the mark to jumping players. This promotes individual play over teamwork and that's a bad thing.
Having accurate RMB passes far outweights getting rid of this 3rd jump move.
I agree with Inphidel, If you can't get rid of the move without messing up passing, at least it a team oriented move. I can live with the move. Passing is the key to this game and having it messed up and unpredictable is far worse.
Having accurate RMB passes far outweights getting rid of this 3rd jump move.
I agree with Inphidel, If you can't get rid of the move without messing up passing, at least it a team oriented move. I can live with the move. Passing is the key to this game and having it messed up and unpredictable is far worse.
- {UFO}Viper
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