RMB thoughts

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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The_One
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Post by The_One »

Ah, thought you were talking about bounce. Yes, that is very annoying. ^^

By very annoying I mean mildly amusing though.
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DavidM
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Post by DavidM »

i hate it too. usaar claims its impossible to fix (well, which coder doesn?). he's just too lazy :|
he fixed it for 3rd jump, now it works on 2nd jump, not much i can do about a coder refusing to work on it
priior
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Post by priior »

re: rmb

i dont see a difference between rmb radius and regular deflect radius (then again i dont whore the rmb thsat much)

the only difference i do see.. with rmb the ball bounces much further out than with regular deflect.

but again.. i dont whore the move enough to know.. any other sweepers who whore it regularly? does it make a difference?
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Catalyst88
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Post by Catalyst88 »

It makes nowhere near the difference it used to.
Ashleh
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Post by Ashleh »

I might be a little behind here, but im curious. When is the next version (or more beta versions) predicted Release?

RMB: Had more affect versions back then the last, imo...
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f1end
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Post by f1end »

I think RMB is fine now...and david...whatever u do, there will still be a 2nd, 3rd or whatever jump volley...no matter what u change "something" will still work..
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StRaFe
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Post by StRaFe »

Dont fire it into the players? :(
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DavidM
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Post by DavidM »

" with rmb the ball bounces much further out than with regular deflect."

ya sure...
bounce is ballspeed x1 i believe
deflect is x0.3 or so, not sure
priior
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Post by priior »

i think part of the problem is.. some shooters were used to shooting thru defenders as long as they charged the shot high enough and theyre not able to do that now (the deflect radius/rmb is more reasonable.. as opposed to 0)

so you see a lot of "frickin 0.2!" ina lot of games... not necessarily justified tho.
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DavidM
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Post by DavidM »

that is true.
you can easily see the difference between a deflect and a bounce, and all i see are normal deflects because they still sorta wanna shoot thru defenders. in 1.9b etc deflect didnt work and the ball actually went thru players (not the keeper tho).


and btw, there IS NO 0.2!
its 0.15 :P
tell that your NA-moaner army
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<_Kapi_>
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Post by <_Kapi_> »

F U DAVIDM... WE only say something so you can get it right and fix the stupid mistakes that you have made...:mad:
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Maegrim
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Post by Maegrim »

yeah, ggDaev!!


:|
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Inphidel
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Post by Inphidel »

the fix for 3rd jump is annoying :< passing to someone jumping up high thats somewhat close can result in passing to the floor :<

its just unpredictable cuz sometimes it'll pass to him, but it all depends on his current heading for that breif instance you release the ball..

imo, the passing code is fuxed up now

it was fine before. 3rd jump volley move sure it could be over used. but hey, it was atleast team oriented move requiring one team mate to want to pass. :)

unlike a charge shot :D
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Twigstir
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Post by Twigstir »

I am slightly infavor of removing the pass/shot from behind (3rd jump) but, the fix screws up the game too much. There are far too many passes off the mark to jumping players. This promotes individual play over teamwork and that's a bad thing.

Having accurate RMB passes far outweights getting rid of this 3rd jump move.

I agree with Inphidel, If you can't get rid of the move without messing up passing, at least it a team oriented move. I can live with the move. Passing is the key to this game and having it messed up and unpredictable is far worse.
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{UFO}Viper
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Post by {UFO}Viper »

The 3rd jump exploit was nowhere near as annoying as the new passing code.

As far as the holding the right mouse button down thing, I haven't noticed it being a problem in 2.2 at all.
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