Bit of a silly question that I'm almost scared to ask, but being silly has never held me back before i spose.
Anyway, can anyone tell me how the catch zone size is defined in DB and is it different for different sized character models?
For instance would it help a goalie to play as a bulkier model or is the catch zone a fixed sized sphere for all the models
Character Size
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- Sexy_Loser
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I was just curious and it lend me to make a possible game change suggestion.
How about if there were 2 or 3 different classes in DB each one traded off speed over catch zone, this would make goalies slower but better at catching and attackers vice versa.
Another possible trade of could be speed over HP, a larger slower player could take 3 hits instead of 2 to kill in the outfield.
An easy no-brainer feature that might add somehting.... i dunno
How about if there were 2 or 3 different classes in DB each one traded off speed over catch zone, this would make goalies slower but better at catching and attackers vice versa.
Another possible trade of could be speed over HP, a larger slower player could take 3 hits instead of 2 to kill in the outfield.
An easy no-brainer feature that might add somehting.... i dunno
Originally posted by FAT('.')BOY
I was just curious and it lend me to make a possible game change suggestion.
How about if there were 2 or 3 different classes in DB each one traded off speed over catch zone, this would make goalies slower but better at catching and attackers vice versa.
Another possible trade of could be speed over HP, a larger slower player could take 3 hits instead of 2 to kill in the outfield.
An easy no-brainer feature that might add somehting.... i dunno
Now thats the first time that has been suggested....for this month
that guy just ripped off what i said in another thread... lame ass
I was just thinkingout loud, i dont want them to make specific classes, that be like playing WFA which we all know is really lame and totally unbalanced.
I remember in very early versions of Quake 3 hitboxes were based on models and almost every single person used the smallest girl model because of it... i dont wanna see a buncha Human chicks playing DB, it defeats the purpose of it being a manly sport
I was just thinkingout loud, i dont want them to make specific classes, that be like playing WFA which we all know is really lame and totally unbalanced.
I remember in very early versions of Quake 3 hitboxes were based on models and almost every single person used the smallest girl model because of it... i dont wanna see a buncha Human chicks playing DB, it defeats the purpose of it being a manly sport
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