Commentary Add-On
Moderators: Jay2k1, DavidM, The_One
- Catalyst88
- Posts: 707
- Joined: 18-03-2003 12:02
The_One: yup ![smile :)](./images/smilies/002_ssmile.gif)
plaer: Heh, i tried that before, but it kept getting flooded out. all those damned people passing to each other... also, i couldn't get access to any of the DB-specific actions (ie passes, saves, etc) without using a new gametype. It would be more useful if there were functions within DB to call mutator functions like OnSave, OnPass, etc.
![smile :)](./images/smilies/002_ssmile.gif)
plaer: Heh, i tried that before, but it kept getting flooded out. all those damned people passing to each other... also, i couldn't get access to any of the DB-specific actions (ie passes, saves, etc) without using a new gametype. It would be more useful if there were functions within DB to call mutator functions like OnSave, OnPass, etc.
Last edited by Catalyst88 on 08-09-2004 20:27, edited 1 time in total.
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- Junior Member
- Posts: 22
- Joined: 18-05-2003 06:31
- Contact:
hmm, i like the sound of the commentary idea, and the audio won't be like as much as 100-200mb?
Most mods are like around that size tbh and if you can... make it so you can either turn off / on the commentary whenever the hell you want so it won't be as annoying.
Then again, it's not my choice.... but i would't mind whether there's commentary or not.
Either way DB is great.![smile :)](./images/smilies/002_ssmile.gif)
Most mods are like around that size tbh and if you can... make it so you can either turn off / on the commentary whenever the hell you want so it won't be as annoying.
Then again, it's not my choice.... but i would't mind whether there's commentary or not.
Either way DB is great.
![smile :)](./images/smilies/002_ssmile.gif)
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- Junior Member
- Posts: 22
- Joined: 18-05-2003 06:31
- Contact:
Well the trick is to make it time driven rather than event driven... make about 400 1 second pieces of commentary (then again I can't fathom it being anywhere near 400 but just a high estimate)... how big could that possibly be? at MAXIMUM, PCM WAV quality is about 187KB per second... approximately 69MB, however I would do it at a lower bitrate probably around 44KHz, Mono, 16bit which is only 89KB/s which makes it about 38MB and that's a very high estimate. Again it would take a lot of work, and I'd probably rather release as an add-on to DB rather than with DB since I wouldn't trust anyone managing this project other than people who are very open-minded. And Foo it wouldn't be John Madden, besides he's color commentary anyway, play-by-play is Pat Summerall...
This is how play-by-play is meant to be done:
http://www.newjerseydevils.com/2004/vid ... wendyk.wmv
I'll just add it to Cata's project
Cata rules! =D
This is how play-by-play is meant to be done:
http://www.newjerseydevils.com/2004/vid ... wendyk.wmv
I'll just add it to Cata's project
Cata rules! =D