2.1g release

Everything about Death Ball.

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Imo
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Post by Imo »

When I can't play with the real onge I wanna play with Onge bots as well.

LOL DavidM. :)
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R3L!K
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Post by R3L!K »

I'm seeing a lot of ball warping ie the ball seems to fly normally then suddenly travel at ridiculous speed then back to normal again.

It only seems to happen when other players are firing the ball. Didn't enounter it when i fired it.

Online btw
Morning*Star
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Joined: 09-03-2003 01:01

Post by Morning*Star »

uhh yeah there already is a bot roster to choose which bots to play with
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Onge
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Post by Onge »

Well. On a previous 2.1 version the bot roster had about half a dozen bots to choose from - I suppose I should have checked this version to see if all the bots were included (which they are, so why complain my suggestion will add bugs when it already works?). :p

Why do all the players now bleed green blood? And no, it's not my gore settings...:D

Cata and I noticed on 2.1e that anyone wearing the new coloured shirt showed up as wearing a white one to everyone else - this has been the case throughout 2.1 version and I've yet to see anyone with anything other than the white shirt on so far in 2.1g...
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Holy_Surfing
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Post by Holy_Surfing »

Rino wrote: Yes,
3on3 match was perfect, and the second (where David didn't play) at 6.30 am was perfect too, even if i was too tired \stoned to remember something.


that ruled \o/
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Onge
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Post by Onge »

Is it ever planned to have that whistle sound back when you score a regular goal in vo mode / when an idle ball resets? It was better that way, rather than the announcer saying 'ball reset - shot out of the field'...
Orbitul
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Post by Orbitul »

Could have swore in a 5 v 5 match last night with version g we had the weapon bug where one player's hammer just kept firing even though he couldnt really tell until a ball came near him.

anyone from rush or ufo remember that?
SupaHonn
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2.1g still hammer bug (spawn)

Post by SupaHonn »

This afternoon i played TrainCourt and spawned ON the ball (some1 shot it there) and my gun was locked till i got killed.

Same thing as the other bug only not in celebration phase...
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DavidM
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Post by DavidM »

ya we know, read matt's log on the main page.
=(ACE)=Nolan
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Post by =(ACE)=Nolan »

lo all,

g-version runs pretty smooth to me,
but since version 2.1 deathball takes a lot more time to shutdown than before, longer as normal ut2004 takes.

Nolan
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DavidM
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Post by DavidM »

to me its gone as soon as i enter "exit" in the console
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R3L!K
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Post by R3L!K »

well the warping effect i was getting hasn't returned. dunno how or why but whocares.

Overall I like this version very much.
[V3]Cajubski
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Post by [V3]Cajubski »

ya i had an unusually smooth game just now for a 2.1x release, gg DavidM
=(ACE)=Nolan
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Post by =(ACE)=Nolan »

@DavidM

i tried it with "exit" over the console, but it takes as long as i would have used the exit button of the menu.

by the way its not vital, just to have u noticed.

Nolan
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