Pickupbot in #dbpickup / noob problem?
Moderators: Jay2k1, DavidM, The_One
Pickupbot in #dbpickup / noob problem?
well, i've seen many people either get upset by the bot not puting them in their prefered position, because there were already enough players in this position when they joined and don't want to play then, some join a game who dont even want to play a match or deathball at all or people that were upset after a game because of a noob that had joined the game. now i want suggestions how we can get this "fixed".
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- Member
- Posts: 79
- Joined: 09-03-2003 22:22
Kick/Banning, Abusing, Insulting, Harassing, and generally Sh1tting all over noobs is detrimental to DB. Everybody starts as a noob. If you chase them away from the game, the community doesn't grow. It's a pain in the ass playing with somebody who keeps volley spamming the wall and can't pass is his life depended on it, but that same guy might be pulling off sick volleys next week. Todays noob is tomorrows Player. The 'noob problem' indicates that new players are still finding DB. I hope it continues, cause this mod is cool.
You can flame me now.
You can flame me now.
Well, I had some guy go totally mental the other day.
He added himself as an attacker, when there was already 4 in. Well, first come, first served in my book. As he was too late, I asked him to move to a different position. I was completely ignored so I moved him to D. The poor little kid went nuts, much to the amusement of everyone.
Anyway, if you're too late to get your desired position, you have a few choices:
1) Ask politely for someone to swap.
2) Play in a different position.
3) Don't play at all.
It really is that simple. The real problem is selfish people like the one above. I've played defence in pickups practically all week just to appease everyone, and to be honest I don't mind as it gives me practice against (usually) good opposition. If after all that, it's still a problem, hard-code the number of players allowed per position.
(numberofplayers - 2) / 2
5v5
(10 - 2) / 2 == 4
6v6
(12 - 2) / 2 == 5
He added himself as an attacker, when there was already 4 in. Well, first come, first served in my book. As he was too late, I asked him to move to a different position. I was completely ignored so I moved him to D. The poor little kid went nuts, much to the amusement of everyone.
Anyway, if you're too late to get your desired position, you have a few choices:
1) Ask politely for someone to swap.
2) Play in a different position.
3) Don't play at all.
It really is that simple. The real problem is selfish people like the one above. I've played defence in pickups practically all week just to appease everyone, and to be honest I don't mind as it gives me practice against (usually) good opposition. If after all that, it's still a problem, hard-code the number of players allowed per position.
(numberofplayers - 2) / 2
5v5
(10 - 2) / 2 == 4
6v6
(12 - 2) / 2 == 5
Hi all. First post here!! Yay!
Well, I only play (poorly) on the pubs, and there never seems to be a problem playing keep or defense. Some people are sure finicky about what and where they do game on the field.
I'm not sure that the good folks at DB can or should do some more coding everytime some people exhibit a crap attitude. I mean, if everyone would be happy just to play (have a good time, the pubs are not league, but a bit more friendly competition) then this wouldn't be an issue.
I always have an insanely high ping...usually between 200~300, but am playing keep 60% of the time. I only complain if I have been keeping for all or half the game and need a break, or when I am getting pummelled. The problem is that nobody wants to stop attacking and play keep.
It's funny, because people don't want to play keep so they can score. They want to score to win. Winning means that you also disallow opponents scoring. Yet with a keep who, with a ping of 260+, has a very slim chance of stopping most kinds of volley as those shots are just too fast, isn't going to help their team win. Quite the contrary, I always feel I have let my team down.
Am I whining? Sorry....
I guess the only and best final answer is just for people to change, and if this can't happen, just kick them.
I dunno....just my 2 pennies...
Well, I only play (poorly) on the pubs, and there never seems to be a problem playing keep or defense. Some people are sure finicky about what and where they do game on the field.
I'm not sure that the good folks at DB can or should do some more coding everytime some people exhibit a crap attitude. I mean, if everyone would be happy just to play (have a good time, the pubs are not league, but a bit more friendly competition) then this wouldn't be an issue.
I always have an insanely high ping...usually between 200~300, but am playing keep 60% of the time. I only complain if I have been keeping for all or half the game and need a break, or when I am getting pummelled. The problem is that nobody wants to stop attacking and play keep.
It's funny, because people don't want to play keep so they can score. They want to score to win. Winning means that you also disallow opponents scoring. Yet with a keep who, with a ping of 260+, has a very slim chance of stopping most kinds of volley as those shots are just too fast, isn't going to help their team win. Quite the contrary, I always feel I have let my team down.
Am I whining? Sorry....
I guess the only and best final answer is just for people to change, and if this can't happen, just kick them.
I dunno....just my 2 pennies...
- Catalyst88
- Posts: 707
- Joined: 18-03-2003 12:02
yep it's a tcl script for eggdrop, though the bot in #dbpickup is a windrop 
hoju, what version do you want? the one currently in #dbpickup, the "classic" one with per team signup or new one when it's finished?
adding following things now:
- limit !add per position
- an autovoice system
- voice / op only games
also want to add (if i find the time to do them:)
- a skill rating system (people who played a game can rate each other afterwards)
- make random team generation dependent on these ratings
- a yellow card (for people who quit midgame for no reason, or deserve a punishment for what they did, but still should get a second chance) still don't know though what disadvantaged the owner of a yellow card has, other than just being marked for a ban next time he messes a game
and finally a question:
should the bot recognize trusted players by their hostmark, username/hostmark and password or q-auth name? last would probably be the most comfortable solution, but would require everyone to have a q account and also generate quite a bunch of traffic.

hoju, what version do you want? the one currently in #dbpickup, the "classic" one with per team signup or new one when it's finished?
adding following things now:
- limit !add per position
- an autovoice system
- voice / op only games
also want to add (if i find the time to do them:)
- a skill rating system (people who played a game can rate each other afterwards)
- make random team generation dependent on these ratings
- a yellow card (for people who quit midgame for no reason, or deserve a punishment for what they did, but still should get a second chance) still don't know though what disadvantaged the owner of a yellow card has, other than just being marked for a ban next time he messes a game

and finally a question:
should the bot recognize trusted players by their hostmark, username/hostmark and password or q-auth name? last would probably be the most comfortable solution, but would require everyone to have a q account and also generate quite a bunch of traffic.