I would sink your goals into the walls of the gym. I personally like them that way. It makes it easier for the keeper (he doesn't have to look behind him) and it just makes for less troubles when dealing with a cube-like map.
Just a personal preference.
Also, make sure there are high-res and low-res options embedded in the map for those of us who are playing on a gf2mx.
Heh, that's funny...I was sitting in gym class the other day bored as hell and was thinking to myself "I should do a DB gym map" but gues you beat me to it Anyway, really nice job man, can't wait to play it!
Hoju wrote:
put some padded mats around it, or make the goal look like a big mat.
YES! in gym class in grade school we had a really cheap school but a full size high school gym so we always used 2 big blue pads as the net when we played indoor soccer and such. I think there'd be a problem with the goal not actually going in because on all current maps the goal triggers pushed back a bit to give the keep a bit more of a chance. You should prolly put Pads on but make the goal part of them have no volume to it so the ball can hit the actual wall to signal a goal.
Hm, I'll try to come up with something mat-like, but I will still have to put some kind of frame around it, so I can place the goal zone behind the keeper line...
aimbot wrote:
Hm, I'll try to come up with something mat-like, but I will still have to put some kind of frame around it, so I can place the goal zone behind the keeper line...
Make the mat a non-solid object with a blocking volume the same size that blocks all but the ball, then put the goal zone just inside it.
The Hermit wrote:
Make the mat a non-solid object with a blocking volume the same size that blocks all but the ball, then put the goal zone just inside it.
The problem is, I don't want people to be able to score be shooting the side of the mat ... I've now placed a wood frame around it (it looks "ok") and also left 2 piles of mats on the playing field.