Hey, Im a guy whos been a hardcore HL mapper for years, but Im moving to UT2003 now. Anyway, this is my first ever UT2003 map, and I made it for deathball. Its in a U-Shape.
In the shots, as you can see behind the net is cliff. I put a blocking volume there to make it flat and make volleying possible
Im going to be putting blocking volumes around the tops of the walls to flatten it out a bit, and theres blocking volumes behind the nets for volleying, I still have to test it out to see how well its going to work
a personal suggestion for the light sources...take a look alleria for snow covered things...it will make ur map look better and more realistic. Those look kinda odd.