Individual points

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

in windows..yeah
thats why the pic is so large
but i play with 1024x768
Cyph
Posts: 128
Joined: 09-03-2003 19:04

Post by Cyph »

But I play with 640x480.
User avatar
Maegrim
Posts: 1317
Joined: 09-03-2003 13:26
Contact:

Post by Maegrim »

awww:|
so you're one of the guys that dont notice their caps lock is on :p
Cyph
Posts: 128
Joined: 09-03-2003 19:04

Post by Cyph »

I'm one of the guys that doesn't care :)


(and yeah, doesn't notice)
beefsack
Posts: 921
Joined: 09-03-2003 22:57
Location: Canberra, Australia
Contact:

Post by beefsack »

would it be possible to have an option to choose what to sort ppl by in the f1 menu. like sort by saves or goals or whatever.

also, is it possible to have a stat where it shows how open you have been. like where when you are a certain distance from all opponents you are open, and it shows it as a percentage. or it could just be a waste of cpu :p
User avatar
L33FY
Posts: 371
Joined: 09-03-2003 22:14

Post by L33FY »

I used to be 800*600 and not realise caps was on all the time :|
User avatar
Maegrim
Posts: 1317
Joined: 09-03-2003 13:26
Contact:

Post by Maegrim »

1600x1200 > 1024x768 > 800x600 > 640x480 > 320x200 <-:ban:
yuppicide
Member
Posts: 37
Joined: 10-03-2003 06:56

Post by yuppicide »

Agreed. When I goto that screen I like to keep it simple. I only go there to see if I have more points than my friend. Quick on and off because I'm playing DB and dun have time to read.

I can't wait until one day I can get DB stats to output to a website and with formatting how I want.
Midfit wrote: I think- a little too compicated.

'Bout the whole thing -

GJ GL GG :) :D :cool: :lol:
User avatar
Surge
Banned
Posts: 920
Joined: 09-03-2003 00:34

Post by Surge »

are you peeps on crack? all you gotta do is go to settings -> HUD -> text size and change it to 4 and you'll see caps/smalls on any resolution.
Rozzi
Junior Member
Posts: 2
Joined: 13-03-2003 12:55

3 stars

Post by Rozzi »

How about MVPs.. the three players most valuable in the game, presented at the end of each game :D

'Deathballers of the match'
User avatar
Maegrim
Posts: 1317
Joined: 09-03-2003 13:26
Contact:

Post by Maegrim »

and how would the ut2k3 engine recognise those players? by voting?
Bazzi
Posts: 213
Joined: 08-03-2003 19:52
Contact:

Post by Bazzi »

Maegrim: your sig causes eye-cancer!

I think it would be possible to calculate it clientside... dunno about serverside!
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

how good that you can turn off sign, so i dont have to watch the same stupid sh1t 100 times in each thread :|

the "man of the match" thing has been discussed about 10 times...
in the end the only way to make it work is voting
User avatar
Maegrim
Posts: 1317
Joined: 09-03-2003 13:26
Contact:

Post by Maegrim »

Bazzi: you sig causes...hm.
please get a sig to complain about :(
Rozzi
Junior Member
Posts: 2
Joined: 13-03-2003 12:55

Post by Rozzi »

DavidM wrote:
the "man of the match" thing has been discussed about 10 times...
in the end the only way to make it work is voting


Naah voting isn´t a good idea.. everyone voting on themselves or not voting at all comes to mind.

How does games like NHL 200X calculate 3 stars?
With the new pointsystem that you want you could take all the good things that a player has done - the bad things and get a total score.

And in OT/golden goal the player who scores the gamewinning goal automatically becomes 1st star.
In the game with just one goal the goalie who did the shutout becomes the 1st or 2nd star (first star going to the goalscorer maybe is better :) )etc.

That works.. and doesnt seem to difficult either :p

And naturally the 3 stars are mixed from both teams not that you have 3 stars from the red team and 3 from the blue team

[Imagination running wild]
And in later versions you could present the players on a podium 1st, 2nd & 3rd
[/Imagination running wild]
Locked