Game Mode Ideas

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

the thing with the Tug-of-War idea is it doesnt really modify the gameplay. All that is happening is to win you need to get 'x' more goals than the other team...

how about have the goal difference relate to something like spawn time... so if you are 3 goals behind (score of -3) then 3 seconds are added to your respawn time.

so the losing team has to work harder to gain lost ground... just like a real tug of war

(nice diagram btw ;) )
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

true, i figured the means to win is harder then normal db. cuz if your losing then you gotta score just as many as they have scored just to even start to make a win for yourself. and if there was a tournament in such type of game. a good game could last a very long time if there was no timelimit. which can be nailbiting fun.
beefsack
Posts: 921
Joined: 09-03-2003 22:57
Location: Canberra, Australia
Contact:

Post by beefsack »

not sure if my comment about tug of war made sense, just make it so the team scores a point by reducing the opponent to 0, and play first to 3 points or something...
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

inphidel, this is nothing but a "5-goal lead" mode
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

Got bored, so i started working on a bombball mutator
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

Just make sure that if the next person to pick up the ball is the same person again, it keeps counting, so people just pass it to others instead of to themselves.

Maybe count a volley as -1 second (so 3 volleys as a self-pass = death)
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

dewd, dont make it too complicated
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

Allowing people to just keep passing to theirselves would just be pointless tbh =/
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

So far, i haven't been able to just even damage the players because Teamvortex made the damage code fubar... :mad:
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

/o\ booourrrns

self passing aint that bad for bombball, there room for errors wen you drop the ball. people can hit it away and such.
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

Fixed the damage stuff.

Screenshot \o/

Image
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

nice explosion
but i still doubt it gameplay wise :)
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

Nice \o/

Hot potato has always been a good idea imo =/
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

lmao thats awesome - when your done with it i'm gonna push to get this put on my clan's server :D
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

The Cluster Bomb \o/
Locked