Attn Rookie Players

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

BlackFlame
Posts: 847
Joined: 05-05-2003 15:15

Post by BlackFlame »

nice work, put on main site DM :)
dudeguy-
Junior Member
Posts: 25
Joined: 01-05-2004 04:01

Post by dudeguy- »

me likes

but one problem me has, with the curved shots one: i don't use the mouse wheel, i use q and e, so you are misleading me :D

<3
User avatar
CorDawg
Banned
Posts: 454
Joined: 25-03-2003 02:35

Post by CorDawg »

gg dg newb wtg duh newbies dont rebind weapon up and down to q and e
dudeguy-
Junior Member
Posts: 25
Joined: 01-05-2004 04:01

Post by dudeguy- »

easier than moving your finger to scroll the wheel, all u gotta do is hit either q or e as you start charging, and then move around m8s \o/ but i are keeper (sux one) so i guess that's why i use q and e fs D:
User avatar
BurntLeaf
Banned
Posts: 1043
Joined: 21-09-2003 09:09
Contact:

Post by BurntLeaf »

I use 1 and 2 fs o_O
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

BlackFlame wrote: nice work, put on main site DM :)


if he lets us, i will do that some day
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

I use Q and E for curve shots =p
It feels better duh o_O

Putting on main site would rule ^^;
If Inph would go on creating these..I would just love that :D
ACE-ICH
Member
Posts: 54
Joined: 08-10-2003 19:47

Post by ACE-ICH »

gj
best thread ever
simple and useless
see this on loading sreen in ut2004 (let the noobs see the basics)

ohoh my english sucks well
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

no, too long for loading screens
User avatar
Catalyst88
Posts: 707
Joined: 18-03-2003 12:02

Post by Catalyst88 »

Putting it up on both db.net and DBC is a good idea. This is the sort of thing i was aiming for with those guides I started writing, but pictures are much better because it takes a lot less time to look at em and take things in (I did start doing some diagrams, but visual stuff isn't my strongpoint, I'm a programmer dammit ;) ). Nice stuff, Inph :)
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos »

Great work! Keep 'em coming!

And even if the images can't be used for loading screens, the text of the tips can..
User avatar
METAFrank
Posts: 167
Joined: 19-03-2003 14:49

Post by METAFrank »

i use 4th and 5th mouse button to curve :P
to topic: Where is "Spawn keeper, stay keeper"?
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

i'll make some more today. and fix my lovely spelling errors. once a make a bunch i'll make a lil webpage thingy for em, then anyone free to do whatever with em. i just like to draw cuz its better then doing work
User avatar
DiStUrbeD
Posts: 671
Joined: 13-03-2003 20:23
Contact:

Post by DiStUrbeD »

CorDawg wrote: gg dg newb wtg duh newbies dont rebind weapon up and down to q and e


i have mine set to right ctrl and kp_ins (i use the arrows as nav keys)
{ULK}AcE
Member
Posts: 55
Joined: 11-05-2004 01:15

Post by {ULK}AcE »

.... I use scroll it's waaaaaaay easier than moving your left hand to "q" or "e" because then you might get mixed up or something and then move somewhere you don't want to.

Anyways, nice images Inph keep 'em coming they're coming along great imo.

BTW the discussion of wall passes.. I think that has to be the weakest tactic ever. Most keepers will just smack the ball away or the defense will. In the picture you show the defender with the ball carrier and the keeper in his box day dreaming; but when you're actually playing the keeper isn't just going to stay in his box and do nothing. Either he will hit it away, or dodge foward and intercept it.

Twig lol, you said if you score on the keeper then the keeper made an error? Could it be the defense wasn't there? There wasn't any boosting? A keeper can't save everything he has to rely on some other people o_O You also say that the more you throw at a keeper the better the chance of scoring? To me, it's just the opposite, the keeper adapts to how the shooter shoots and how the team plays; the more you shoot at a keeper the more he learns about how the opposing team plays.
Locked