SPEED HACK - Bug?

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Twigstir
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SPEED HACK - Bug?

Post by Twigstir »

Speed hack. Seen 5 today and several yesterday. Is this a bug? - maybe players getting keeper speed? A number of new players as well as clan members have had this. I guessing it's a bug. It happens quite a lot.

If it's a bug, it's causing big problems.
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Twigstir
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Post by Twigstir »

Two minutes after the top post , I log on and see another one.
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Inphidel
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Post by Inphidel »

yeah it looks like their lagged but they deffinately are moving faster then everyone else. i was running side by side with a team mate who was doing it and he was moving atleast 1 1/2 my speed
Scotteh
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Post by Scotteh »

this has something to do with lag, i've seen this happen a lot in Red Orchestra, basically no one in the server can move and on the screen it says Speed Hack Detected, i've also heard about this happening in other gametypes as well like ons and assault. this started happening ever since i updated to the new patch
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DavidM
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Post by DavidM »

well this is probably a cheat to make yourself much faster. so when the game detects that you are lagging quite fast across the map, it impedes you
i had it yesterday, 500 ping or so, was uploading something, then i became really fast (lagging), and the game took me back and didnt let me move
ShockerZ
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Post by ShockerZ »

There is a way around this.
You can disable speed hack detection by going into the ut2004.ini (guessing it's a different file in the deathball/system folder and changing:

Code: Select all

[Engine.LevelInfo]
MaxTimeMargin=0.0
TimeMarginSlack=0.0
MinTimeMargin=0.0


(taken from JB bug fix list)
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Twigstir
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Post by Twigstir »

I seen it both ways - (1) speed hack detected player can't move. (2) player just plays with increased speed.

With the server speed detect off - you only get number 2.
Wibble
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Post by Wibble »

I've seen this as well, and I don't think its a random thing - far to consistent for that, and people seem to travel about twice as fast
Sqleaf
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Post by Sqleaf »

Saw it in Alien Swarm yestaday. It dosn't seem to be DBall specific, more likly a server or patch issue.
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The_One
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Post by The_One »

I also find it amazing how every speed hack user I've encountered only got 2k4 "yesterday".
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Messy
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Post by Messy »

Because they're fakenicking? ;)

Meh..this stuff is lame >_< needs patching :<

Any news on this on Atari forums or anything?
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Imaginos
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Post by Imaginos »

ShockerZ wrote: There is a way around this.
You can disable speed hack detection by going into the ut2004.ini (guessing it's a different file in the deathball/system folder and changing:

Code: Select all

[Engine.LevelInfo]
MaxTimeMargin=0.0
TimeMarginSlack=0.0
MinTimeMargin=0.0


(taken from JB bug fix list)
Actually it's from the UT2004 Server Admin mailing list. I applied that at Epic's suggestion once people started seeing the false detects. There is a beta patch out now though. I may apply that to the server to see what it helps.
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