Everything about Death Ball.
Moderators: Jay2k1 , DavidM , The_One
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 25-05-2004 00:13
Remove it from the list on the gameservers noob server then. I wouldn't have asked otherwise.
FeEdiKo
Posts: 597 Joined: 08-03-2003 23:56
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by FeEdiKo » 25-05-2004 01:37
ah i nearly forgot:
i get fraghouse invasion servers instead of db server in the server browser -_-
n00bs_own_Madogg
Posts: 91 Joined: 28-04-2004 07:26
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by n00bs_own_Madogg » 25-05-2004 01:39
"Remove it from the list on the gameservers noob server then. I wouldn't have asked otherwise."
Yes
Twigstir
Posts: 756 Joined: 05-04-2003 21:19
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by Twigstir » 25-05-2004 01:49
lots of funny hammer bugs.
Hammer delay at times is very long.
Ball releases for unknow reasons.
I hit the ball without touching a key (twice in a row with nobody near me and a few seconds since a last did any thing but chase after a loose ball)
There seems to be some laggy net code issues. Sometime things a fine. Other times, visuals and play are choppy/skippy. This is true at the same settings I use for deathball UT2k3. I was on a pro server.
FeEdiKo
Posts: 597 Joined: 08-03-2003 23:56
Contact:
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by FeEdiKo » 25-05-2004 01:55
got damaged with 40hp once after i shot the ball out of the field -_-
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 25-05-2004 02:07
That was due to your proximity to the ball spawn. It's supposed to do that afaik.
Any closer and you die.
Armagon
Posts: 1333 Joined: 24-03-2003 14:50
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by Armagon » 25-05-2004 02:54
DavidM I have sent you an email with details and a demo attached showing a strange bug I get in DB-Smallcube.
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
Contact:
Post
by DavidM » 25-05-2004 09:48
can't get it to run
edited posts aboved and added "FIXED" etc to the buglists
Onge
Senior Member
Posts: 926 Joined: 17-04-2003 13:18
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by Onge » 25-05-2004 10:06
FEATURE - You still die if you're standing on the center spot when the ball resets.
It's a feature?
Oh, OK then...
Scotteh
Senior Member
Posts: 365 Joined: 29-03-2003 22:58
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by Scotteh » 25-05-2004 13:06
is there a reason why the spawns next to the ball in smallcube are backwards?
Onge
Senior Member
Posts: 926 Joined: 17-04-2003 13:18
Post
by Onge » 25-05-2004 13:31
FIXED - End game replays skip count still doesn't work.
- When a corspe disappears (into the green dust) the player's boots stay as normal (should go green like the rest of the player model).
FIXED - New shootbug - Go to volley...Catch it instead. It waits 1-2 sec, then spits the ball out in front of you...Extremely annoying!
Last edited by
Onge on 06-06-2004 14:51, edited 1 time in total.
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 25-05-2004 13:33
Scotteh wrote:
is there a reason why the spawns next to the ball in smallcube are backwards?
DavidM likes own goals.
n00bs_own_Madogg
Posts: 91 Joined: 28-04-2004 07:26
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by n00bs_own_Madogg » 25-05-2004 15:00
"- New shootbug - Go to volley...Catch it instead. It waits 1-2 sec, then spits the ball out in front of you...Extremely annoying!"
aaaaahhhhh finally some one explained it better than I
definately fix that annoying thing, cuz I do it more than 50% of the time cuz my volleying SUXX
makush
Posts: 124 Joined: 24-03-2003 16:03
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by makush » 25-05-2004 15:04
Tip: hold secondary fire while volleying..