I'm getting an odd graphical glitch in db-Cube in both 1.9b and 2.0. This affects the banners at the top of the side walls. When at a certain angle, some of the banner disappears. The extent to which it disappears depends on what angle I'm at. When running I can get an effect like the one shown in this lovely animation:
For the most part, the banner displays correctly. It also seems to only affect the banners when I'm in the red half. I never had this problem with my Geforce4, and has only come up with my Radeon 9800 Pro (I knew I should have stuck with NVIDIA ).
I've tried playing with the graphics settings and different ATI drivers, all to no avail. Anyone else experienced this? Anyone have any ideas how I can fix it?
most of the time its where your graphics card cant figure out if it should be behind or over the wall, i find my new 9600 does this a "little" more then the 9200 did (the 9200 was an official ati version)
would be fixed by moving it away from the wall by a few units
RaGe and Sixty also say they get it...But I'm using ATI CATALYST Windows XP 4.4 drivers at 1024x768. But as I said in my original post, I've tried different browsers and resolutions and the problem persists.
Many moons ago when I made some Quake maps I got a similar problem when textures from two surfaces occupied the exact same space. The way around this was to move one surface 1 unit in front of the other one. Would Diab's suggestion of moving the banners 1 unit from the sidewall work?
I appreciate this is not a fault in your map making, but as it seems to affect ATI users maybe this little change in your map could solve the problem?