Graphical Glitch in Cube

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Onge
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Graphical Glitch in Cube

Post by Onge »

I'm getting an odd graphical glitch in db-Cube in both 1.9b and 2.0. This affects the banners at the top of the side walls. When at a certain angle, some of the banner disappears. The extent to which it disappears depends on what angle I'm at. When running I can get an effect like the one shown in this lovely animation: :eek:

Image

For the most part, the banner displays correctly. It also seems to only affect the banners when I'm in the red half. I never had this problem with my Geforce4, and has only come up with my Radeon 9800 Pro (I knew I should have stuck with NVIDIA ;)).

I've tried playing with the graphics settings and different ATI drivers, all to no avail. Anyone else experienced this? Anyone have any ideas how I can fix it?
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RaGe|DB
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Post by RaGe|DB »

wow.. that crowd sure is wild! they are doing the robot for 5 minutes now! \o/.. btw ;) I have the same, doesnt bug me tho
priior
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Post by priior »

ive seen that crowd on fire from time to time too.. thoguth it was an easter egg :)
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RaGe|DB
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Post by RaGe|DB »

he means the gameservers.net banner dude :p
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Diab
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Post by Diab »

most of the time its where your graphics card cant figure out if it should be behind or over the wall, i find my new 9600 does this a "little" more then the 9200 did (the 9200 was an official ati version)

would be fixed by moving it away from the wall by a few units :P
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Sixty
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Post by Sixty »

I reported the exact same thing when I was tessting 1.9 beta, and it was fixed, maybe in 1.9b it went wrong again.
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Messy
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Post by Messy »

Yeh it happens a lot in UT

OT: As for drivers Diab, have you tried Omega drivers? \o/
Great tools ;) And a tad bit more stable :>

http://www.driverheaven.net
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DavidM
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Post by DavidM »

hm onge, must be some driver/gfxcard or so problem
what do you have, and at what resolution do you run?
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Onge
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Post by Onge »

RaGe and Sixty also say they get it...But I'm using ATI CATALYST Windows XP 4.4 drivers at 1024x768. But as I said in my original post, I've tried different browsers and resolutions and the problem persists.

Many moons ago when I made some Quake maps I got a similar problem when textures from two surfaces occupied the exact same space. The way around this was to move one surface 1 unit in front of the other one. Would Diab's suggestion of moving the banners 1 unit from the sidewall work?

I appreciate this is not a fault in your map making, but as it seems to affect ATI users maybe this little change in your map could solve the problem?
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The_One
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Post by The_One »

Strange, I'm an ATI user and I don't get the problem.
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Messy
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Post by Messy »

I've been getting it for a long time..it's especially noticable in greenbaize and it's posters.

Moving the banners/posters whatever just a few units forward like Diab said would solve it probably :)
Onge wrote: Many moons ago when I made some Quake maps I got a similar problem when textures from two surfaces occupied the exact same space.

Quake's engine handles textures totally different than UT, don't think you can compair this :)

btw: I'm using Omega drivers 2.5.36a based on CATALYST 4.4
Last edited by Messy on 05-05-2004 12:45, edited 1 time in total.
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Onge
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Post by Onge »

The_One wrote: Strange, I'm an ATI user and I don't get the problem.


The plot thickens...

I was thinking of trying the Omega drivers Messy mentioned but as this doesn't make any difference, I won't bother. :D
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The_One
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Post by The_One »

Omega drivers are just repackaged ATI drivers anyway, hard to see how they'd fix the problem.

The only thing I can think of is z-buffer depth but unless you've changed it from the default it shouldn't be an issue.

Moving the banners away from the wall would definately fix it (probably).
FeEdiKo
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Post by FeEdiKo »

i get this glitch too btw...

radeon 9800 pro
some catalyst driver
1024*768 ingame on holy shit settings :O




had this problem with my geforce3 in other unreal-engine games too though
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canash
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Post by canash »

i have the same problem.
i also have a radeon 9800 pro and the res 1024*768 :|
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