While looking around for fancy cameras, I found the DB community site and tried to adapt the DB cameras ton my BR map.
Is is compatible ?
Trying to apply the camera tutorial atm.
EDIT : Well, the log keeps spitting lines like
"
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.GetViewTarget:00C2) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.GetViewTarget:0144) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.UpdateRot:003C) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.UpdateRot:0057) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.UpdateRot:005F) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.UpdateRot:01B3) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.Tick:038E) Accessed None
"
I guess it might not be supported ...
Using DB camera support in BR maps
Moderators: Jay2k1, DavidM, The_One
Using DB camera support in BR maps
Last edited by LeBen on 02-05-2004 00:33, edited 1 time in total.
Hum well, that's what I expected, sadly.
That's too bad because not the moving cameras that aim at the ball are neat, but the best part was the online capability of these ...
Maybe I'll try to bug the DB coder directly and ask him if he can extract the relevant classes for me to use the DB cams in a BR map ...
Thanks for you time anyway, and big up to the DB coders and mappers. Quite an impressive work !
That's too bad because not the moving cameras that aim at the ball are neat, but the best part was the online capability of these ...
Maybe I'll try to bug the DB coder directly and ask him if he can extract the relevant classes for me to use the DB cams in a BR map ...
Thanks for you time anyway, and big up to the DB coders and mappers. Quite an impressive work !
Feel free to extract the camera classes; just use unrealed. Just do export all and look at db_cam*
However, you will need to modify some code to make them function in bombing run.
Furthermore, you won't have the altfire -> view cameras options. They'll just be normal viewtargets at best.
Have fun. Just credit the cameras to UsAaR33 and the Deathball team.
However, you will need to modify some code to make them function in bombing run.
Furthermore, you won't have the altfire -> view cameras options. They'll just be normal viewtargets at best.
Have fun. Just credit the cameras to UsAaR33 and the Deathball team.