1.9b
Moderators: Jay2k1, DavidM, The_One
-
- Member
- Posts: 37
- Joined: 21-07-2003 00:44
im not sure if this was posted before... my mid-term memory is weak...
about 1.9b.
(1) there's no effective visual clue that you intercepted the ball. nothing onthe screen changes.. (cept for a tiny green icon on bottom) so a lot of peopel are just left clicking the ball away thinking they're punting cuz they didnt itnercept the ball.
would be cool to have a sort of an obvious visual clue (red border around screen? different gun colour? i donno) when u have the ball.
(2) the pssst pssst multiple jump sounds. why not have those sounds (if ever) only on second and forth jumps? it'll relieve the general acoustic business of the game. and still keep enough of a clue to figure out at what jump the person is.
(3) the intercept sounds are umm.. not sure. too "thin" i donno if that makes sense. not "hpat" enough.. needs mroe bass maybe.
about 1.9b.
(1) there's no effective visual clue that you intercepted the ball. nothing onthe screen changes.. (cept for a tiny green icon on bottom) so a lot of peopel are just left clicking the ball away thinking they're punting cuz they didnt itnercept the ball.
would be cool to have a sort of an obvious visual clue (red border around screen? different gun colour? i donno) when u have the ball.
(2) the pssst pssst multiple jump sounds. why not have those sounds (if ever) only on second and forth jumps? it'll relieve the general acoustic business of the game. and still keep enough of a clue to figure out at what jump the person is.
(3) the intercept sounds are umm.. not sure. too "thin" i donno if that makes sense. not "hpat" enough.. needs mroe bass maybe.
- Catalyst88
- Posts: 707
- Joined: 18-03-2003 12:02
I like tetris sounds... although they are funneh and dunno wadehell r they doin in DB
But they are cool.
I have to agree with priior about his 1, sugegstion... about the visual effect. Somekind like a red border (like when u get hit in Half Life (or any game with that effect)) would be cool I think.

I have to agree with priior about his 1, sugegstion... about the visual effect. Somekind like a red border (like when u get hit in Half Life (or any game with that effect)) would be cool I think.
Defender should always get the point for killing enemy inside the pbox, if someone is camping in there either a) the keeper can kill him, or b) he is trying to get a pass or distract the keep. So that is a big flaw in the balance, I don't know if euros play w/ an attacker in the pbox all the time, but that *SHOULD* be a sure-fire way to get killed. Why should you leave him alive?