1.9b beta bug reports
Moderators: Jay2k1, DavidM, The_One
I have a bug...on the newest version (28th march)...playing offline with bots...
I have "We have no defence" bound to a key (for public servers ;P)...pressed it...bots got confused and the game crashed...haven't got the details here, but i can post them up later.
<LATER>
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1602 MHz with 511MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4200 with 8X (NVIDIA GeForce4 Ti 4200 with AGP8X) (3100)
DB_TeamAI DB-Cube.DB_TeamAI (Function UnrealGame.TeamAI.PutBotOnSquadLedBy:0046) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::execClassContext <- (DB_Player DB-Cube.DB_Player @ Function Engine.PlayerController.Speech : 003C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
I have "We have no defence" bound to a key (for public servers ;P)...pressed it...bots got confused and the game crashed...haven't got the details here, but i can post them up later.
<LATER>
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1602 MHz with 511MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4200 with 8X (NVIDIA GeForce4 Ti 4200 with AGP8X) (3100)
DB_TeamAI DB-Cube.DB_TeamAI (Function UnrealGame.TeamAI.PutBotOnSquadLedBy:0046) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::execClassContext <- (DB_Player DB-Cube.DB_Player @ Function Engine.PlayerController.Speech : 003C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Last edited by f1end on 01-03-2004 19:36, edited 1 time in total.
Here's a good one...In a pickup I just played in all my LMB passes shot out 180° from where I aimed...So my primary fire passes upfield ended up going back towards my keeper...As a sweeper this wasn't a big deal, but if I had tried to attack all my shots would have gone behind me and would have been be very annoying! Shooting with your back to goal - now that's a skill!
Other bug: skip replay count only works offline.
Other bug: skip replay count only works offline.
makush wrote: Do you happen to use taunt anims while shooting?-)
Absolutely not. Other players suggested that was the cause of the wayward shooting...The only taunts I have are the default keys: J, K, L etc. As a sweeper there is no need for me to have taunts while shooting.

Last edited by Onge on 01-03-2004 18:40, edited 1 time in total.
Onge wrote: Here's a good one...In a pickup I just played in all my LMB passes shot out 180° from where I aimed...So my primary fire passes upfield ended up going back towards my keeper...As a sweeper this wasn't a big deal, but if I had tried to attack all my shots would have gone behind me and would have been be very annoying! Shooting with your back to goal - now that's a skill!
Other bug: skip replay count only works offline.
same here
im also using a fat model
i did not taunt, i was keeper at that time
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- Junior Member
- Posts: 4
- Joined: 20-10-2003 00:06
-When you constantly volley or use bounce, the ball will eventually reset from noone touching it, but uve been volloeying it the whole time.
-only hear jump sound for first jump, rest are mute, sometimes cant even tel that you jumped again
-Showspectators isnt working
-only hear jump sound for first jump, rest are mute, sometimes cant even tel that you jumped again
-Showspectators isnt working
Last edited by CorDawg on 05-03-2004 21:13, edited 1 time in total.
CorDawg wrote: -When you constantly volley or use bounce, the ball will eventually reset from noone touching it, but uve been volloeying it the whole time.
-only hear jump sound for first jump, rest are mute, sometimes cant even tel that you jumped again
-Showspectators isnt working
First and second are already fixed (for next beta).
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- Posts: 346
- Joined: 09-03-2003 01:01
ok, happy new buggin
- not sure if its a bug, but when someone else than u volleys u hear the linkgun sound (at least i think its the lg)
- gotta switch off ball smoke trail and on again for each game to make it work... well it doesnt work really, the trail is between 5 and 20 metres away from the ball
- jump sound still doesnt work really, u hear the 1st jump sound and the other 3 sound the same (kinda annoyin, dunno why)
- not sure if its a bug, but when someone else than u volleys u hear the linkgun sound (at least i think its the lg)
- gotta switch off ball smoke trail and on again for each game to make it work... well it doesnt work really, the trail is between 5 and 20 metres away from the ball
- jump sound still doesnt work really, u hear the 1st jump sound and the other 3 sound the same (kinda annoyin, dunno why)