if we keep bug reports here, and flames about how the game is shite now somewhere else, it will be much tidier...
anyway, I was testing out the new bot ai, so I was playing godlike 1v1 with a bot in SC.
Shot the ball, keeper saved, but when it passed back out, the ball had disappeared. It was still possible to pick up and play with the ball, it just couldn't be seen. When it reset (shot out of arena) the rings+ball returned.
Here's some screens. (edit: i play with hidden weapons, that's not a gun bug)
Last edited by -plær- on 21-02-2004 16:35, edited 1 time in total.
i got the same thing with the ball disappearing on cube, at first the bots went on playing with the invisible ball then after a bit they all run off in one direction until eventually the ball reset
I had this bug where the keeper had the ball caught, but still jumped at me and hit me, I then proceeded to have my view shaken (note: this was all when HE had the ball and not me) for about a full minute O_o.
I even tried to get killed so I would respawn for it to be over..but it kept shaking and then stopped just as I was about to demorec it.
Odd =\ (Dunno if he hit me *IN* or *NEAR* pzone..if it was the first, it would have been even weirder since he didn't kill me)
I got a General protection fault about 3 times now... it is during a random point of the game... cannot specify what it is triggered by.
i've never had a game running more than 10 minutes tho, looks like 1.9b will take a while:blabla:
Could you please post the whole error message i.e. what the game says after that general protection fault. That'd be most helpful
Also I'd appreciate if you post your system\ut2003.log or send it to makush@suomi24.fi after having a crash or other problem (e.g. shoot bug). In addition, if you are running server and it ccrashes, plese send your system\server.log to me.
Our keeper had 5 missed chances! wtf?
The interceptions stat is also messed up (are these awards going to be removed in 1.9b or 2.0?)
I don't see the skip replay vote anywhere either.
There should also be a LMB delay when you catch the ball. 0.0 second pass delay is excellent, but when you miss-time a volley you just shoot the ball out again straight away...In the case of our keeper in the pickup he caught the ball and then shot it into his goal when he was trying the volley the shot. Add a 0.4 LMB delay? It definately needs to be tweaked.
And the following are STILL not fixed from previous DB versions
- Speech bubble bugs (displayed when not typing, multiple bubble over one person)
- Possession sounds playing when the team doesn't intercept (go to volley it but miss).
The new Tertis sounds are good, but should be a little louder...Can barely hear them over the crowd effects in Cube...
I never enjoyed a beta version as much as 1.9b - top job!
Using the Deathball.exe, whenever I go into the server browser it crashes after a couple of seconds, giving me this message:
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2796 MHz with 254MB RAM
Video: NVIDIA GeForce4 Ti 4400 (5216)
The symbol for "you are keeper" no longer appears.
This is essential for keeping so you know if you are keeper and can dodge and if you are invincible or not. Need to know those things quickly in tight situations.