Wall Decals?

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bURNINGrOID
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Wall Decals?

Post by bURNINGrOID »

So I was playing last night, and I got to thinking. It would be pretty cool if the ball left marks on the wall and floor. Not all the time, but maybe when it hits above a certain speed it would leave a mark. Maybe a scorch mark, or a cracked texture, paint smear etc. It shouldn't be hard on frame rates considering all the decals you get in a regular deathmatch. Whaddaya think?
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Diab
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Post by Diab »

a cracked texture for the walls would be great, maby a little crack noise to go with it when as said over a set speed.

it would give the intension that the ball is verry heavy and solid, im guessing thats how it is anyway.
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f1end
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Post by f1end »

tbh, i thought the ball was made of polystyrene
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Chubbs
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Post by Chubbs »

yea, i didn't seem to think the ball was heavy either, not as light as polystyrene but something in the middle, like a football
bURNINGrOID
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Post by bURNINGrOID »

I think the ball is a freaking dense piece of metal. Listen to the sound when it hits a post. Doesn't need to be cracks or scorches anyway, just some kind of mark.
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Chubbs
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Post by Chubbs »

that could also be a piece of very light metal hitting a post, sound would be similar
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Rino
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Post by Rino »

YEEEE
good idea! :p

And what about the post? Post broken when u get a 50/m shot!:lol:
bURNINGrOID
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Post by bURNINGrOID »

Ok, were digressing little. The point is, do other people think it would be cool too see the ball leave some kind of mark in the arena. I think it woul be great to have things get scuffed up.
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BurntLeaf
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Post by BurntLeaf »

wallbreaker time!

good idea
Xelent
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Post by Xelent »

something to add more lag to DB-Cube, just what db needs

80fps in all maps but cube... 40
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Messy
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Post by Messy »

DB-Lowcube3 = win

Decals? Sure..but only for cube then..and reimplement lowcube or something :o

Also err..isn't it just a small piece of metal with some kind of...lasery..beamesey..thingies around it? They metal hardly ever gets hit =\

Maybe a scorch but..how come players can just catch it then? While a wall get's damaged ;p
bURNINGrOID
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Post by bURNINGrOID »

Beats me how they catch it, I just think it'll look cool. I try not to think too much. =P As for FPS issues, it shouldn't be that big a deal should it? I get nice framerates in Deathmatches with decals everywhere, DB shouldn't be any different. And you can disable decals in the options anyway can't you? So you don't see em locally.
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DavidM
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Post by DavidM »

sounds good.
bURNINGrOID
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Post by bURNINGrOID »

Cool.
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f1end
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Post by f1end »

DavidM wrote: sounds good.


It does????
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