1. how does scoring work?
when team 1 scores on team 2, team 1 must not get 1 point, because team 3 must not be blamed for team 2's fault
2. if you make it a knock out mode (first team to have x goals scored on itself is out) team 1 and 2 can start an alliance against team 3, because they know team 3 is best, and they'd lost against 3 in a 1on1-duell
DavidM did you even READ what Fizzy's idea was? This is different to the idea he presented to you in IRC.
Each team's objective is to shoot the ball into the goal that matches their color, so for example, the red team's objective is to shoot the ball into the red goals. The blue and green teams have keeper power in the red goal so they can save the red team's shots. In addition to this, the blue and green players can gib any red team players inside the red penalty zone. This is exactly the same with the other teams, the blue team has to shoot at the blue goals but the green and red teams must try to prevent them from doing so. Basically if a team successfully gets the ball into their goals, their team gets a point.
A knockout mode wouldn't be necessary for a gametype like this.
Last edited by Armagon on 21-01-2004 04:44, edited 1 time in total.
what if its like how half field soccer/half court basketball was like in school. so theres one goal in the middle, and 3 zones, one for each team, that they have the take the ball back to before they can shoot. so if the team hasnt taken the ball back to their zone and they shoot into the goal, its a goal for whoever posessed the ball in their zone. i think that would be pretty fun actually, pretty mental with 4 teams
btw as if not talk to they guy who did multiteamdm for ut2003
I think Fizzy meant Shuriken (not the D@MN one who's turned into makush...I think) he's the guy from modsquad (at beyondunreal) and err..some other stuff..I'm sure.