Search found 187 matches

by The Hermit
25-06-2003 19:42
Forum: Death Ball Maps
Topic: Mapping guide
Replies: 3
Views: 4605

He's probably thinking of a non-flat map. ;) QBPaladin, you'd better brace yourself for a heap of cack about how Flat=Good & Non-level playing field=The Spawn Of Satan. :eek: That's the idea you'll get from some of the responses... :p Oh, the answer is Yes & No. Yes you CAN have slopes, step...
by The Hermit
11-06-2003 08:00
Forum: Death Ball
Topic: Sediment
Replies: 27
Views: 20065

It just goes to show that original gameplay isn't wanted. :( If it isn't totatly flat, with nice tall walls behind the goals for the volley whores, and no obstacles on the game field, then you might as well not bother releasing your map. All most people seem to want are Cube clones. :confused: Peopl...
by The Hermit
30-05-2003 09:53
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

Looking quite good. Better than the impression you get from the screenshot. The areas behind the goals look done, you just need to add some more stuff to the actual playing area (Things in the corner, signs on the wall, some crates, etc) Oh, and path the Bots... ;) You may want to add something behi...
by The Hermit
26-05-2003 20:08
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

Word of advice about the DB Volumes: YOU MUST HAVE THEM IS THIS ORDER: Team, Penalty then Keeper. It's easiest to just add them in that order... ;) If you have any other volumes in your map (the Blocking Volumes around the crates) you MUST change their order to AFTER the DB's or they will not always...
by The Hermit
26-05-2003 19:11
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

WHEY!!!! :D
Not the best method, but it'll work... ;)

I wonder why they were made like that though? :confused:
by The Hermit
26-05-2003 19:06
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

Just tried to check it myself but there appears to be several collision volumes in the areas with the crates in.
Will check in UEd. ;)
by The Hermit
26-05-2003 18:46
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

If they don't have the .ogg then they will either have the Menu music or nothing playing.

Does the same thing happen to Static Meshes in DB-Ship?
by The Hermit
26-05-2003 18:06
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

What Static Mesh is it?
If it's one of your own don't change any of the settings in the Browser as that will only effect it on your PC! :eek:
I'll have a look through the properties for Static Meshes and see what I can find.
by The Hermit
26-05-2003 18:00
Forum: Death Ball
Topic: 'We want Panda'
Replies: 115
Views: 57499

It's comments like Zanboo's that are killing this game. :( No wonder people are leaving. This is supposed to be FUN, remember? :rolleyes: There is always a small minority in any community that takes things WAY to far, unfortunately it seems it is no longer the minority here. It won't be long before ...
by The Hermit
25-05-2003 19:19
Forum: Death Ball Maps
Topic: DB-JE-MatrixLobby
Replies: 55
Views: 38729

I'll still help you out though if your not sure of something. ;)
by The Hermit
25-05-2003 14:53
Forum: Death Ball Maps
Topic: DB-JE-MatrixLobby
Replies: 55
Views: 38729

I've actually stopped doing anything with DB, untill DavidM and the rest of the team get their act together and sort out the many problems with this mod. There are now less people on the servers than before Christmass and Version 1.3b. The gameplay has had some extreme changes done to it which effec...
by The Hermit
20-05-2003 06:13
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

:D
by The Hermit
19-05-2003 17:50
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

yeah Hermit i have but i lose intrest in everything too quickly... i have like 10-20 unfinished maps lying around :confused:. Most of them just need some texturing, a few triggers, and some playtesting but i'm too lazy Maybe if you'd tried a less challenging idea, you might of finished it! ;) Most ...
by The Hermit
18-05-2003 16:06
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

Hopefully not! :(

Armagon, are you putting in the beams across the roof? They would make it harder for the VO bunch... :D

:p to Cajuncook
by The Hermit
18-05-2003 09:32
Forum: Death Ball Maps
Topic: Some ideas for a mapping noob
Replies: 149
Views: 102763

You ever done anything in UEd? :rolleyes: