Search found 187 matches

by The Hermit
12-04-2003 09:27
Forum: Death Ball
Topic: Cancel shot
Replies: 20
Views: 17840

People would just keep firing almost constantly.
Total lack of skill.
by The Hermit
12-04-2003 09:25
Forum: Death Ball
Topic: DB Opening
Replies: 9
Views: 7765

Open up UT2003.INI in the UT2003 system folder, find the line LocalMap=NvidiaLogo.ut2 and change to LocalMap=Entry.ut2 Now when the game loads you will get a black screen with the title music playing instead of the logo. Just press Esc and click Forfeit and your at the main menu. Will that do it for...
by The Hermit
11-04-2003 19:22
Forum: Death Ball Maps
Topic: DB Keepers, AI screwed
Replies: 10
Views: 9015

...It might just be me... It probably is :p, especially amoungst the few of us who actually bother to make maps for you to play. It's not always easy getting together enough people to test your map everytime you update or change something, so decent bots would make bringing a map almost up to relea...
by The Hermit
11-04-2003 19:20
Forum: Death Ball
Topic: Another IDEA
Replies: 20
Views: 19918

Pointless. :(
I don't know where people get these 'great :rolleyes:' ideas! :confused:
by The Hermit
10-04-2003 17:37
Forum: Death Ball Maps
Topic: DB Keepers, AI screwed
Replies: 10
Views: 9015

He did.
The AI is a pile of poo... :rolleyes:
by The Hermit
10-04-2003 17:12
Forum: Death Ball Maps
Topic: DB-JE-TheBook
Replies: 107
Views: 66763

Map runs much better now and still looks leet :D Good! :D Yes I did use Ued and I know about it's limitations regarding the creation of static meshes, hence the reason why they are made the way they are. One for the glass, one for the frame around the glass, one for the two bridging sections and on...
by The Hermit
09-04-2003 20:06
Forum: Death Ball Maps
Topic: DB-JE-TheBook
Replies: 107
Views: 66763

Have changed the spectacles to Static Meshes and added a calender to the side of the cupboard. I had to remove the shine from the frames as that seems to be causing the 'inside out' problem. I'll change the colour of the frames to a darker 'brass' effect tomorrow. http://maps.4cows.net/4cows/deathba...
by The Hermit
09-04-2003 19:29
Forum: Death Ball Maps
Topic: DB-JE-TheBook
Replies: 107
Views: 66763

I'm having trouble converting them to static meshes at the moment, they keep appearing 'inside out'! :eek:
Does that mean I don't need to post the unshiny version then?
by The Hermit
09-04-2003 19:26
Forum: Death Ball Maps
Topic: DB-JE-TheBook
Replies: 107
Views: 66763

There doesn't appear to be a way to make a low poly object appear only low detail. :(
Is this right? :confused:
by The Hermit
09-04-2003 06:36
Forum: Death Ball Maps
Topic: DB-JE-TheBook
Replies: 107
Views: 66763

RevBillyG wrote: A truly wonderful map. :)
No fps problems here although I suggest you use detail settings to turn the glasses off for those with low spec machines.
(highdetail and superhighdetail under advance)

Wouldn't that cause problems with the ball seeming to bounce on an invisible surface?
by The Hermit
09-04-2003 06:34
Forum: Death Ball Maps
Topic: DB-JE-TheBook
Replies: 107
Views: 66763

The glasses have turned DB-JE-TheBook into a real FPS killer. Even on my Radeon 9700 it killed my performance to almost unacceptable levels whenever I looked at them. It's worse than DB-november. How do you think lower spec users are gonna be able to play this level? I even minimised detail to see ...
by The Hermit
07-04-2003 20:33
Forum: Death Ball Maps
Topic: DB-MatrixBETA3 (no music!)
Replies: 8
Views: 7878

Ah right! :rolleyes:
by The Hermit
07-04-2003 20:24
Forum: Death Ball Maps
Topic: DB-JE-TheBook
Replies: 107
Views: 66763

Have updated it http://maps.4cows.net/4cows/deathballmaps/mapdetails.php?id=33 Screenshots haven't been updated though... :o On a side note: After noticing that no one had yet used the voting system at Deathball Maps, I gave it straight 8's, but after voting it said straight 4's and two people had v...
by The Hermit
06-04-2003 11:06
Forum: Death Ball Maps
Topic: DB-Jailyard
Replies: 8
Views: 7735

Convert all your custom textures to DXT. Right click on the texture and click convert and pick one. DXT5 is generally smaller (I think). Redo your skybox. This is the main cause of slowdown. The main box is non-solid (Shows green in editor). Never a good idea! Use the standard cut-out tool (Shows ye...
by The Hermit
06-04-2003 10:46
Forum: Death Ball Maps
Topic: DB-JE-TheBook
Replies: 107
Views: 66763

Have added the Goal Events (The word goal appears in the lens and fire comes out of the tops of the flags)
Changed the button under the ball to a 10p coin.
Placed some coins lying on the table.

Will upload Monday.