Search found 171 matches
- 22-09-2003 00:27
- Forum: Death Ball
- Topic: Pickup enhancer
- Replies: 129
- Views: 54035
- 21-09-2003 23:45
- Forum: Death Ball
- Topic: David now be leet
- Replies: 56
- Views: 23664
i agree with it largely, i justr completely disagree with the fact that just 2 ppl are responsible for giving ppl ratings and also keeping them secret! i agree ppl dont need to know their ratings cos like david says it would cause conflicts, but in no way shud him and goldy be solely responsible fo...
- 20-09-2003 00:52
- Forum: Death Ball
- Topic: Pickup enhancer
- Replies: 129
- Views: 54035
Nice thought @ DavidM, but 1 flaw.....all the time after 1 successfull pickup, the admin starts another, and 90% of the last pickup adds again....but then according to the calcs of stats n stuff, ud get the exact same teams >.< seems a bit boring doesnt it? and btw, there still will be some random ...
- 19-09-2003 15:36
- Forum: Death Ball
- Topic: pickups = /o\
- Replies: 17
- Views: 10216
- 19-09-2003 15:28
- Forum: Death Ball
- Topic: Pickup enhancer
- Replies: 129
- Views: 54035
public votes are crap and you'd rather get a chart of popularity than skill... and rens, you can't just take a list of dbl players and let ppl vote, there is no way to associate the dbl-nick with their qauth... also i'll never make the values anywhere viewable to anyone as this would just result in ...
- 16-09-2003 16:58
- Forum: Death Ball
- Topic: pickups = /o\
- Replies: 17
- Views: 10216
- 27-07-2003 22:15
- Forum: Death Ball
- Topic: WTF is up with tennis?!?
- Replies: 24
- Views: 11435
i made now a small testmap (20kb unzipped o/) to test if its epics fault (some bug in their scriptedtexture) or somethings wrong with the scoreboard / speedmeter script. it contains 2 displays, one with a texture client made by epic and theother one with the texture client that is used with the scor...
- 20-07-2003 20:52
- Forum: Death Ball
- Topic: bugbugbugbugbugbugbug
- Replies: 27
- Views: 13840
if you want to use this string as a bug line: say Bug, hang on|getweaponstats|fire|bug|say reconnecting|disconnect that line -should- say bug, hang on, active your weapon stat function, fire the weapon, say reconnecting and disconnect you from the server... if you use reconnect oppsed to disconnect...
- 06-07-2003 00:26
- Forum: Death Ball
- Topic: 1.7b / 1.8 Wishlist
- Replies: 128
- Views: 62993
- 22-06-2003 16:05
- Forum: Death Ball
- Topic: why the fux did you make boosting easer?
- Replies: 45
- Views: 22397
- Does the change in boost radius also apply to boosting opponents? No, as said several times before... - Teamwork was very important in boosting.. you could get one defender with you up front and assist the attack, when the opponent got the ball you boosted him back asap you still can do it, but yo...
- 22-06-2003 15:55
- Forum: Death Ball
- Topic: 1.7 beta
- Replies: 322
- Views: 153917
- 21-06-2003 02:47
- Forum: Death Ball
- Topic: 1.7 beta
- Replies: 322
- Views: 153917
- 21-06-2003 02:37
- Forum: Death Ball
- Topic: New Keep Zone...Like or Hate?
- Replies: 35
- Views: 17672
it would be good if you could have a designated keeper that never changed. obviously not for pubs though. yep, would be best probably :s and i can't think of any sport where you have something like a keeper, and can change him as fast as it is atm in db oO and for pubs use 1.6 style / delay timer /...
- 20-06-2003 17:21
- Forum: Death Ball
- Topic: New Keep Zone...Like or Hate?
- Replies: 35
- Views: 17672
The new keeper changes are bloody excellent. Why should I go back into the keeper zone to register as a keeper? That's stupid, after all I can keep anywhere in the penalty box. However I do see the point being raised. How about the keeper has to be out his box for 3-5 seconds before a new player ca...
- 19-06-2003 13:48
- Forum: Death Ball
- Topic: 1.7 beta
- Replies: 322
- Views: 153917
f1 and f3 are mainly for screenshots when the match is over so afterwards you can check out all the stats /me = statwhore maybe write those stats to some kind of logfile so you don't have to take 2 screenshots everygame and maybe someone could create a logfile analyzer that makes some alltime stats...