Great level! The depression in the middle really adds a hectic feel when the ballcarrier is just about stuck going down the middle (if they don't pass) Visual style is simple but effective. I usually don't care much for the simple dark concrete in space themes, but it's pulled off nicely here. The ...
Arr!! bad news on the spiral using portals: (quoted from UDN): WarpZones are only used for teleporting Pawns. Below is a list of restrictions on WarpZones: * You cannot see other players through them * Mirrors do not work correctly with WarpZones; avoid having mirrors face WarpZones * You cannot ...
Great. I like that idea so much that when I get home from school I'm gonna learn how to make portals (<.< >.>) and try to get that map working. I may have thought of a way around where to put the ballspawn though...instead of having two semicircles, you could have four - a blue side, neutral, red ...
As a side note, has anyone tried converting a BR map to DB and playing that? I don't know how the dynamics would be really...probably bad (already heard David :) ) Just a thought. [edit] *squeal!* Look! http://deathball.gameservers.net/newsitem.php?news_ID=196 Now there's Arma and that guy! "Have ...
Well if nothing else I started some controversy, right? :lol: I understand Mayer saying we should have our own ideas, but sometimes forums like these inspire mappers to do cool things. A lot of differences in gameplay can come about by adding different details to the same basic shape. If we did ...
It seems like all the maps coming out now are either cubes or circles, with the occasional U thrown in. While fun, a new "shape" could certainly be interesting.
I guess any other quirky ideas would be appreciated too