Search found 28 matches
- 10-02-2005 06:42
- Forum: Death Ball
- Topic: Goodbye to UsAaR33
- Replies: 29
- Views: 25876
- 04-02-2005 11:13
- Forum: Death Ball
- Topic: Goodbye to UsAaR33
- Replies: 29
- Views: 25876
Ah yes, but here is the problem. We have 2 choices: we can assume either that the player will jump again or will not. Currently, we assume that he will not jump again after say the 2nd jump. Therefore, if he makes a 3rd jump, the pass will likely miss him. But if we started assuming the 3rd jump, we ...
- 03-02-2005 07:29
- Forum: Death Ball
- Topic: Goodbye to UsAaR33
- Replies: 29
- Views: 25876
Well sorry to see you go... seems you're one of the few that have been on the team since the beginning. Your last post brought up a question though... The pass code is definitely one of the best things about the game but in one of the last few versions it got tweaked in a weird way. The tweak i'm ...
- 02-02-2005 22:12
- Forum: Death Ball
- Topic: Goodbye to UsAaR33
- Replies: 29
- Views: 25876
Thanks
Hey, thank you all for your kind(?) words. As David and Messy alluded to, I haven't done that much work (maybe only an hour a week) since Phase 2 (version 1.9?). I initially came in to code the passing code (more specifically, the algorithm to throw a ball to a moving target). Later, I developed the ...
- 10-11-2004 00:21
- Forum: Death Ball
- Topic: karma ball
- Replies: 20
- Views: 11223
- 28-07-2004 09:29
- Forum: Death Ball
- Topic: What is "Play Deathball.cmd" All About
- Replies: 23
- Views: 10724
- 28-07-2004 02:55
- Forum: Death Ball
- Topic: What is "Play Deathball.cmd" All About
- Replies: 23
- Views: 10724
Well, for those of us with windows 98, the CMD file won't work. Following is the PlayDeathball.bat file, which does everything the CMD does. The BAT will be in all future deathball versions. Note how useful it is (verifies install, sets up UCL file, updates, launches deathball correctly): @echo off ...
- 28-07-2004 01:39
- Forum: Death Ball
- Topic: 3rd Jump Pass
- Replies: 73
- Views: 32233
Call me a dirty filthy unwashed n00b, but I still don't understand what hitting a pass on the 3rd jump results in something different than hitting on the 1st, 2nd, and 4th jump. I guess I still don't understand and I read the Q&A on the deathball news page. Help me out. First of all the only reason ...
- 31-05-2004 23:45
- Forum: Death Ball
- Topic: DB beta 2.0 beta 4 bug thread
- Replies: 27
- Views: 13129
- 16-05-2004 23:32
- Forum: Death Ball
- Topic: Deathball makers invited to US show "TechTV"
- Replies: 54
- Views: 23012
- 16-05-2004 10:50
- Forum: Death Ball
- Topic: Deathball makers invited to US show "TechTV"
- Replies: 54
- Views: 23012
Whois Robert Sitton? O_o Didn't know he was in TV =P And where's usaaR33? :< Btw, I have the full version off suprnova too :o Took me hardly 30 minutes =) edit: ooh ooh! I just saw UsAaR33 :D gg :o Ya.. they were supposed to actually ask me several questions, but ran out of time. Instead I only got ...
- 03-05-2004 01:45
- Forum: Death Ball
- Topic: Using DB camera support in BR maps
- Replies: 9
- Views: 4396
Feel free to extract the camera classes; just use unrealed. Just do export all and look at db_cam* However, you will need to modify some code to make them function in bombing run. Furthermore, you won't have the altfire -> view cameras options. They'll just be normal viewtargets at best. Have fun ...
- 24-12-2003 09:45
- Forum: Death Ball
- Topic: Since I thought you should all know
- Replies: 91
- Views: 43442
- 12-12-2003 04:25
- Forum: Death Ball
- Topic: Wall Kids
- Replies: 33
- Views: 15630
- 27-09-2003 08:14
- Forum: Death Ball
- Topic: Ball model mutator?
- Replies: 18
- Views: 9064