Search found 28 matches

by UsAaR33
10-02-2005 06:42
Forum: Death Ball
Topic: Goodbye to UsAaR33
Replies: 29
Views: 25876

Well it seems like it hits the floor early but maybe it's actually right under the player when it hits. Will look for this next time i see it. I can understand your problems but somehow it used to work better. I think you can safely assume that if someone is on his 2nd or even 3rd jump they are ...
by UsAaR33
04-02-2005 11:13
Forum: Death Ball
Topic: Goodbye to UsAaR33
Replies: 29
Views: 25876

Ah yes, but here is the problem. We have 2 choices: we can assume either that the player will jump again or will not. Currently, we assume that he will not jump again after say the 2nd jump. Therefore, if he makes a 3rd jump, the pass will likely miss him. But if we started assuming the 3rd jump, we ...
by UsAaR33
03-02-2005 07:29
Forum: Death Ball
Topic: Goodbye to UsAaR33
Replies: 29
Views: 25876

Well sorry to see you go... seems you're one of the few that have been on the team since the beginning. Your last post brought up a question though... The pass code is definitely one of the best things about the game but in one of the last few versions it got tweaked in a weird way. The tweak i'm ...
by UsAaR33
02-02-2005 22:12
Forum: Death Ball
Topic: Goodbye to UsAaR33
Replies: 29
Views: 25876

Thanks

Hey, thank you all for your kind(?) words. As David and Messy alluded to, I haven't done that much work (maybe only an hour a week) since Phase 2 (version 1.9?). I initially came in to code the passing code (more specifically, the algorithm to throw a ball to a moving target). Later, I developed the ...
by UsAaR33
10-11-2004 00:21
Forum: Death Ball
Topic: karma ball
Replies: 20
Views: 11223

Messy wrote: As I've already asked in us44rs blog:
Will it be necessary to always have physics on high then? o_o


No, it will not. The ball is set to do physics regardless of physics detail.
by UsAaR33
28-07-2004 09:29
Forum: Death Ball
Topic: What is "Play Deathball.cmd" All About
Replies: 23
Views: 10724

DiStUrbeD wrote: what about those of us on Windows 3.1?

\o/ :p


I pity your lack of a start button.

I should note though that the .bat files will even work for those of you on DOS 5.0 still. Since win 3.1 requires dos 6.0 at least, I suppose you are AOK :p
by UsAaR33
28-07-2004 02:55
Forum: Death Ball
Topic: What is "Play Deathball.cmd" All About
Replies: 23
Views: 10724

Well, for those of us with windows 98, the CMD file won't work. Following is the PlayDeathball.bat file, which does everything the CMD does. The BAT will be in all future deathball versions. Note how useful it is (verifies install, sets up UCL file, updates, launches deathball correctly): @echo off ...
by UsAaR33
28-07-2004 01:39
Forum: Death Ball
Topic: 3rd Jump Pass
Replies: 73
Views: 32233

Call me a dirty filthy unwashed n00b, but I still don't understand what hitting a pass on the 3rd jump results in something different than hitting on the 1st, 2nd, and 4th jump. I guess I still don't understand and I read the Q&A on the deathball news page. Help me out. First of all the only reason ...
by UsAaR33
31-05-2004 23:45
Forum: Death Ball
Topic: DB beta 2.0 beta 4 bug thread
Replies: 27
Views: 13129

Onge wrote:
- F1 still shows the wrong ping (F6 tells the truth)


Neither is really wrong or right. Merely are just calculated differently.
by UsAaR33
16-05-2004 23:32
Forum: Death Ball
Topic: Deathball makers invited to US show "TechTV"
Replies: 54
Views: 23012

Messy wrote: Big house = good option =\

And I still dunno who won the LAN party :(


none of the db team ever came in first.
Though each of us were in the top 3 or so occasionally.

It wasn't even a LAN party really. just a private server.
by UsAaR33
16-05-2004 10:50
Forum: Death Ball
Topic: Deathball makers invited to US show "TechTV"
Replies: 54
Views: 23012

Whois Robert Sitton? O_o Didn't know he was in TV =P And where's usaaR33? :< Btw, I have the full version off suprnova too :o Took me hardly 30 minutes =) edit: ooh ooh! I just saw UsAaR33 :D gg :o Ya.. they were supposed to actually ask me several questions, but ran out of time. Instead I only got ...
by UsAaR33
03-05-2004 01:45
Forum: Death Ball
Topic: Using DB camera support in BR maps
Replies: 9
Views: 4396

Feel free to extract the camera classes; just use unrealed. Just do export all and look at db_cam* However, you will need to modify some code to make them function in bombing run. Furthermore, you won't have the altfire -> view cameras options. They'll just be normal viewtargets at best. Have fun ...
by UsAaR33
24-12-2003 09:45
Forum: Death Ball
Topic: Since I thought you should all know
Replies: 91
Views: 43442

2COOL4-U wrote: Panda kinda was hired at the same time I was for the league site.

TNSe wasn't american but swedish ;)


TNSe isn't Swedish; he's Norweigan.

and ya.. I'm still around. :p
Then again, I'm mostly the bug fixer/replays/spectator cam/ballistics guy.
by UsAaR33
12-12-2003 04:25
Forum: Death Ball
Topic: Wall Kids
Replies: 33
Views: 15630

The next version of deathball will allow Touchdowns when volley only is enabled.
by UsAaR33
27-09-2003 08:14
Forum: Death Ball
Topic: Ball model mutator?
Replies: 18
Views: 9064

A client-side ball model configuration control is planned for a future version