Search found 42 matches
- 27-10-2004 20:33
- Forum: Death Ball Maps
- Topic: How to block spectators?
- Replies: 3
- Views: 5974
How to block spectators?
What's the BlockedClasses-option in the BlockingVolume to block spectators who are moving free? So i don't mean the spectators who are using the specator-camera's. I don't want spectators flying out the map and look tat the ugly shit underneath the map itself. I don't have and want a roof over the ...
- 18-07-2003 14:48
- Forum: Death Ball Maps
- Topic: To All Star Wars Fan Mappers!!
- Replies: 25
- Views: 23341
- 10-07-2003 19:14
- Forum: Death Ball
- Topic: Deathball in Unreal2 MP-addon?
- Replies: 32
- Views: 20474
- 10-07-2003 16:45
- Forum: Death Ball
- Topic: Deathball in Unreal2 MP-addon?
- Replies: 32
- Views: 20474
dont remember that scene ingame. is it a render perhaps? It's an ART-shot, but it's just like ingame. Can't find so quick a good shot of it. Shadowing is just the same as on that pic. In Ut2003, the player cast a crappy shadow from above to the floor. It will not cast any shadows to walls and stuff ...
- 10-07-2003 16:07
- Forum: Death Ball
- Topic: Deathball in Unreal2 MP-addon?
- Replies: 32
- Views: 20474
Man, the U2-engine is much more better then the one of UT2003. Did you see the model/player-shadows in Unreal2? The shadows will be cast also on walls and stuff, it depends on the lightning. If you ever played Unreal2, you know what i'm talking about. I don't talk about about Projectors, i'm talking ...
- 10-07-2003 14:19
- Forum: Death Ball
- Topic: Deathball in Unreal2 MP-addon?
- Replies: 32
- Views: 20474
Deathball in Unreal2 MP-addon?
Yo, What about Deathball in Unreal2? It's clear that Unreal2 will get a FREE downloadable MP add-on. (somewhere in this thread: http://www.ina-community.com/forums/showthread.php?&threadid=304763 ) IMO, Deathball in Unreal2 will looks much more better then in UT2003. Better lightning+shadows and ...
- 08-06-2003 22:14
- Forum: Death Ball League
- Topic: All star game
- Replies: 72
- Views: 58905
- 08-06-2003 21:33
- Forum: Death Ball League
- Topic: All star game
- Replies: 72
- Views: 58905
- 08-06-2003 21:23
- Forum: Death Ball Clans
- Topic: RoV search a Defender
- Replies: 5
- Views: 4919
Re: RoV search a Defender
PhatMal wrote: Hi
-blaat-
*i know, my english suxx*:lol:
That's the reason it must be a german?
- 08-06-2003 21:15
- Forum: Death Ball Maps
- Topic: Pics of ghetto's
- Replies: 8
- Views: 8586
Pics of ghetto's
I just got an idea of creating a Deathball-map in a ghetto-environment, but i don't have a good view of that.
Anyone who know some sites with pics of ghetto's?
I tried it already with Google, but i can find for what i'm looking for.
Thnx anyways.
Anyone who know some sites with pics of ghetto's?
I tried it already with Google, but i can find for what i'm looking for.
Thnx anyways.
- 08-06-2003 13:59
- Forum: Death Ball
- Topic: I don't get it
- Replies: 30
- Views: 19710
I think it's just the gamers which are loose their interests in Deathball. I don't think it's caused by a feature that is missing or whatever. I play Deathball mostly in the evening. Why? There are more loaded servers. Look a this pic, today (8th of June 2003), at 14.54hour: http://members.lycos.nl ...
- 06-06-2003 21:29
- Forum: Death Ball Maps
- Topic: Which kind of Volumes?
- Replies: 50
- Views: 38008
If it is meant to be ghetto themed, remove the roof of the cage. If you aren't trying to be THAT accurate, just ignore this post. And what about the roof then? Then you can shoot it straight to hell i guess. Most times you're trying to score, will be happen by high passes. It sux pretty ass when ...
- 06-06-2003 17:05
- Forum: Death Ball Maps
- Topic: Which kind of Volumes?
- Replies: 50
- Views: 38008
- 03-06-2003 16:52
- Forum: Death Ball
- Topic: GER Trainer hört auf !!!
- Replies: 19
- Views: 13824
- 02-06-2003 20:43
- Forum: Death Ball Maps
- Topic: Which kind of Volumes?
- Replies: 50
- Views: 38008