Search found 42 matches

by MelvinB
27-10-2004 20:33
Forum: Death Ball Maps
Topic: How to block spectators?
Replies: 3
Views: 5929

How to block spectators?

What's the BlockedClasses-option in the BlockingVolume to block spectators who are moving free? So i don't mean the spectators who are using the specator-camera's. I don't want spectators flying out the map and look tat the ugly shit underneath the map itself. I don't have and want a roof over the m...
by MelvinB
18-07-2003 14:48
Forum: Death Ball Maps
Topic: To All Star Wars Fan Mappers!!
Replies: 25
Views: 23211

These are enough pics for me. Got the idea.

But for how much players is it capable?

I think 4 vs 4? I hate big maps with a small number of players.
by MelvinB
10-07-2003 19:14
Forum: Death Ball
Topic: Deathball in Unreal2 MP-addon?
Replies: 32
Views: 20086

DavidM wrote: this shot is cheated
u2 looks nothing like that

its the same engine, it cant do anything more :|


OMFG! Ever played Unreal2? Man, man man....

This is just like ingame. :rolleyes:
by MelvinB
10-07-2003 16:45
Forum: Death Ball
Topic: Deathball in Unreal2 MP-addon?
Replies: 32
Views: 20086

dont remember that scene ingame. is it a render perhaps? It's an ART-shot, but it's just like ingame. Can't find so quick a good shot of it. Shadowing is just the same as on that pic. In Ut2003, the player cast a crappy shadow from above to the floor. It will not cast any shadows to walls and stuff...
by MelvinB
10-07-2003 16:07
Forum: Death Ball
Topic: Deathball in Unreal2 MP-addon?
Replies: 32
Views: 20086

Man, the U2-engine is much more better then the one of UT2003. Did you see the model/player-shadows in Unreal2? The shadows will be cast also on walls and stuff, it depends on the lightning. If you ever played Unreal2, you know what i'm talking about. I don't talk about about Projectors, i'm talking...
by MelvinB
10-07-2003 14:19
Forum: Death Ball
Topic: Deathball in Unreal2 MP-addon?
Replies: 32
Views: 20086

Deathball in Unreal2 MP-addon?

Yo, What about Deathball in Unreal2? It's clear that Unreal2 will get a FREE downloadable MP add-on. (somewhere in this thread: http://www.ina-community.com/forums/showthread.php?&threadid=304763 ) IMO, Deathball in Unreal2 will looks much more better then in UT2003. Better lightning+shadows and...
by MelvinB
08-06-2003 22:14
Forum: Death Ball League
Topic: All star game
Replies: 72
Views: 58594

DavidM wrote: i gotta use these brackets too

had to leave the house more often then I would have liked too x_X


Why do people say you are arrogant? Never seen that before...(or you must bitching me right now)
by MelvinB
08-06-2003 21:33
Forum: Death Ball League
Topic: All star game
Replies: 72
Views: 58594

DavidM wrote: i know, that's why nobody never ever called me arrogant in RL, and I never gave anyone a reason to


:D:) :confused: :rolleyes:













:lol:
by MelvinB
08-06-2003 21:23
Forum: Death Ball Clans
Topic: RoV search a Defender
Replies: 5
Views: 4886

Re: RoV search a Defender

PhatMal wrote: Hi


-blaat-

*i know, my english suxx*:lol:


That's the reason it must be a german?
by MelvinB
08-06-2003 21:15
Forum: Death Ball Maps
Topic: Pics of ghetto's
Replies: 8
Views: 8516

Pics of ghetto's

I just got an idea of creating a Deathball-map in a ghetto-environment, but i don't have a good view of that.

Anyone who know some sites with pics of ghetto's?

I tried it already with Google, but i can find for what i'm looking for.

Thnx anyways.
by MelvinB
08-06-2003 13:59
Forum: Death Ball
Topic: I don't get it
Replies: 30
Views: 19600

I think it's just the gamers which are loose their interests in Deathball. I don't think it's caused by a feature that is missing or whatever. I play Deathball mostly in the evening. Why? There are more loaded servers. Look a this pic, today (8th of June 2003), at 14.54hour: http://members.lycos.nl/...
by MelvinB
06-06-2003 21:29
Forum: Death Ball Maps
Topic: Which kind of Volumes?
Replies: 50
Views: 37802

If it is meant to be ghetto themed, remove the roof of the cage. If you aren't trying to be THAT accurate, just ignore this post. And what about the roof then? Then you can shoot it straight to hell i guess. Most times you're trying to score, will be happen by high passes. It sux pretty ass when th...
by MelvinB
06-06-2003 17:05
Forum: Death Ball Maps
Topic: Which kind of Volumes?
Replies: 50
Views: 37802

Ah, fuck this map. Working on it later. Got some better idea's then creating such n00b-maps like this. The construction is finally done, the Volumes are pain in the ass. They have to stfu and do their work. Right now, i'm working on a Basketball-map. No goals, but basketball-baskets. (:rolleyes:) Mu...
by MelvinB
03-06-2003 16:52
Forum: Death Ball
Topic: GER Trainer hört auf !!!
Replies: 19
Views: 13722

Was sagen sie?

könnte sie das nochmals in English interpretieren?
by MelvinB
02-06-2003 20:43
Forum: Death Ball Maps
Topic: Which kind of Volumes?
Replies: 50
Views: 37802

Non-Solid 2-sided glass-sheet. Texture UCGeneric-Glass-glass01*.

Tried the other textures, but it doesn't seems to work. I tried several grate-textures, but again, it still fucked up.