Search found 22 matches

by aevirex
25-01-2005 07:25
Forum: Death Ball
Topic: MSUC Final Result In
Replies: 40
Views: 31567

it was obvious that RO will win, but the other ones...well the thing is, they dont have the right feeling. when i play them i know that they are JUST mods(i dont have the feeling to play a game). and imo, all mods(except a few) feel that way...just not right, worng, wrong-balanced, too slow, too fas...
by aevirex
19-01-2005 14:57
Forum: Off-Topic
Topic: -22:57:07- (@DavidM) guys, open a thread where all tell thei
Replies: 160
Views: 81782

meh, i dont have a car.

btw: 194cm - 65kg -> 0,335 kg per cm (thx to windows calc:P)
by aevirex
17-01-2005 13:34
Forum: Off-Topic
Topic: -22:57:07- (@DavidM) guys, open a thread where all tell thei
Replies: 160
Views: 81782

16 years
194 cms

anyway, my knees also hurt from time to time, for instance i cant sit in a car, my knees instantly hurt!
by aevirex
22-12-2004 07:17
Forum: Death Ball Maps
Topic: Idea for maps?
Replies: 13
Views: 17167

i had the idea of a Beach Map a few weeks ago, well i got bored and stopped the work on it... wouldn't be easy to make it playable but it might be refreshing well, i made it like beach volleyball or something like it, i made a small map and a very low surrounding archi, made of wood and a little san...
by aevirex
03-11-2004 15:18
Forum: Death Ball Maps
Topic: DB-Echo - No DL!
Replies: 17
Views: 18621

it definitly helps:)

anyway, its simple 6144 x 4096 , and visually it is not very similar(i know the kind of dark atmosphere, but nothing else), my biggest inspiration were hourences maps, he has got an excellent style!
by aevirex
03-11-2004 07:10
Forum: Death Ball Maps
Topic: DB-Echo - No DL!
Replies: 17
Views: 18621

sry but wtf is a SC clone map?

i really dunno...
by aevirex
29-10-2004 06:10
Forum: Death Ball Maps
Topic: Calling All Level Designers
Replies: 16
Views: 19085

it is exactly 6144 x 4096 :P in metres 117 x 78 (the whole thing divided through 52.5) scaling it up to 4608 would be no problem. there are no static meshes that are not by me or by redfox(the support thing). on one screenshot you can see a flying thing, it shall be the announcer thing, but now i lo...
by aevirex
28-10-2004 06:04
Forum: Death Ball Maps
Topic: How to block spectators?
Replies: 3
Views: 5925

cant you use a simple blocking volume? as far as i know it blocks everyone including the spectators.
by aevirex
27-10-2004 06:27
Forum: Death Ball Maps
Topic: Calling All Level Designers
Replies: 16
Views: 19085

DB-Echo


do you like it? well i can do visuals by my own, but if you want to add something cool or whatever, tell me.
by aevirex
26-10-2004 13:19
Forum: Death Ball Maps
Topic: DB-Echo - No DL!
Replies: 17
Views: 18621

picno4
by aevirex
26-10-2004 13:17
Forum: Death Ball Maps
Topic: DB-Echo - No DL!
Replies: 17
Views: 18621

picno3
by aevirex
26-10-2004 13:16
Forum: Death Ball Maps
Topic: DB-Echo - No DL!
Replies: 17
Views: 18621

picno2
by aevirex
26-10-2004 13:13
Forum: Death Ball Maps
Topic: DB-Echo - No DL!
Replies: 17
Views: 18621

DB-Echo - No DL!

Well, you may know my crapy DB-Prisom.
I did this map to get into DB mapping(and playing).

Now, h3r3, more beautiful and better.


i started a phew days ago, and now its almost done(i have to add cameras n stuff)

anyway(again, a bit too dark):

EDIT: the stone/cave Texture is by DavidM.
by aevirex
25-10-2004 10:47
Forum: Death Ball Maps
Topic: DB-Prisom - No DL!
Replies: 23
Views: 27071

well, i think ill quit the work on prisom! wtf, why? i started a new DB map phew days ago. it is much much better! it looks really good and, shame on me, im proud on it:confused: ! strange isnt it? you probably will see screenys on wednesday, im doing lots of playtesting already(i did the whole acto...
by aevirex
22-10-2004 06:13
Forum: Death Ball Maps
Topic: DB-Prisom - No DL!
Replies: 23
Views: 27071

i dunno any prisom, i just called it that way...

spotlights: i ve got the idea to attach a projector to a camera actor whoms looktarget is the ball. im trying to do that actually, also i have to try out if it makes sense, it shouldnt destroy the gameplay.