Search found 124 matches

by makush
13-11-2004 20:35
Forum: Death Ball
Topic: 2.2a Bugs n stuff?
Replies: 35
Views: 20213

DavidM wrote: its not so easy to quickly exchange the graphics there. so live with that if you can


Except that we had those graphics in summer already. :D
by makush
08-10-2004 16:48
Forum: Off-Topic
Topic: ?..
Replies: 16
Views: 8545

Person who is on top of hierarchy and therefore makes the last decision is always responsible - I didn't know Matt was in charge.... :P
by makush
07-10-2004 21:04
Forum: Off-Topic
Topic: ?..
Replies: 16
Views: 8545

DavidM just making sure that any present nor future coders won't be interested in coding for TV....
by makush
02-10-2004 10:34
Forum: Death Ball Servers
Topic: Setting practice targets on dedicated server
Replies: 2
Views: 4863

I believe you should edit Deathball.ini file (or perhaps server.ini?).

Anyway, search for the variable called "Gamedifficulty". You need to adjust the value you got there, e.g.:

GameDifficulty=5.000000
by makush
30-09-2004 21:24
Forum: Death Ball
Topic: RMB thoughts
Replies: 29
Views: 15021

Pick up volume is actually a cylinder.
by makush
13-09-2004 15:19
Forum: Death Ball
Topic: Mod authors, what's your take on this?
Replies: 2
Views: 2717

I don't know what's going on with the server, but clients can make map loading faster by doing a simple .ini tweak. Open up Deathball\System\Deathball.ini Find variable bNeverPrecache (Ctrl+F -> bNeverPrecache). It should be under [Engine.LevelInfo], e.g: ---- CUT ---- [Engine.LevelInfo] PhysicsDeta...
by makush
09-09-2004 15:37
Forum: Death Ball
Topic: 2.2 beta release
Replies: 19
Views: 11763

Apart from that 2.2 seems great. Bots are much improved and no obvious bugs noticed. Only thing I'd say is that the bots seem to volley the ball a bit too much, both to themselves (via the wall) and towards goal. I can't help it until v2.3 or so. It's a prediction problem (in ball catching) I guess...
by makush
04-09-2004 21:20
Forum: Death Ball
Topic: 2.1d release
Replies: 25
Views: 13513

Ah...If you use the addbots command from the console they are bald...If you specify bot number before starting the map they do have their customisations... Negative. I started botmatch with minplayers 0, typed in game addbots 10 -> all bots had customizations. (BTW: Customs are atm random for all b...
by makush
04-09-2004 10:28
Forum: Death Ball
Topic: Strange Physics Volume Bug
Replies: 19
Views: 10924

- Fixed: ball not reseting when hit absent physicsvolume(?) Icedemon shouldn’t bug anymore
by makush
31-08-2004 15:41
Forum: Death Ball
Topic: D...e....l.......a......y......s
Replies: 14
Views: 8669

DavidM: "Why the 1.9b code can't be converted..." In UT2004 you CAN NOT destroy firemodes unless weapon owner gets killed. Destroying firemodes causes dangling pointers, which causes general protection faults. Pointer is a address to memory space, which, in this case, contains firemode cod...
by makush
31-08-2004 15:19
Forum: Death Ball
Topic: D...e....l.......a......y......s
Replies: 14
Views: 8669

It's very different actually. In 1.9b your firemode instances are destroyed when you get ball or drop ball, thus the hammer gets reset well....
by makush
31-08-2004 15:12
Forum: Death Ball
Topic: D...e....l.......a......y......s
Replies: 14
Views: 8669

1.9b's weapon code was so good, but the change to ut2004 fucked things up. If you are nice to Cata you can have him look at it again maybe. Afterall he made the great 1.9 weapon code. Actually I deleted his code for v1.9b. Instead of that code is used as basis of v2.0 code, because it was impossibl...
by makush
18-07-2004 12:57
Forum: Death Ball
Topic: Linux Fix
Replies: 9
Views: 6549

Thank you very much.

I removed DB_GameEngine completely from code for the next version. /o\
by makush
12-07-2004 19:06
Forum: Death Ball Maps
Topic: DB-Vortex
Replies: 24
Views: 23780

uh.. messy haunts me /o\
by makush
12-07-2004 18:00
Forum: Death Ball Maps
Topic: DB-Vortex
Replies: 24
Views: 23780

1) Will be addressed. Bots are pretty stupid when it comes to navigating non-cube levels in DeathBall though... just look at my first map, DB-More. Fully bot-pathed, and they act like complete retards. :rolleyes: If you want to test with working bot navigation you can use this package: http://v4.li...