Search found 33 matches

by FL-
28-03-2006 18:50
Forum: Death Ball
Topic: FFS, who is currently developing/managing the complete 2.4 s
Replies: 26
Views: 22066

I personally think the lack of caring what the community thinks is the detriment to DB. I loved DB back when I played a year (or two?) ago. I actually was on the development team and got access to the source for a short while. Being new to Uscript I wasn't any help and no one really had the time to ...
by FL-
31-10-2004 16:06
Forum: Death Ball Servers
Topic: Server Settings (overtime, maxscore questions...)
Replies: 2
Views: 9600

Thanks, works perfectly.
by FL-
29-10-2004 16:03
Forum: Death Ball Servers
Topic: Server Settings (overtime, maxscore questions...)
Replies: 2
Views: 9600

Server Settings (overtime, maxscore questions...)

I'm not sure if it's possible but I'd like my server to be setup so that: a) Team must win by two points! b) If a team gets to 10 points and condition A applies, then it's a victory. c) If time expires and condition A applies, but the score of the winning team is less than 10, it's a victory ...
by FL-
29-10-2004 15:57
Forum: Death Ball Servers
Topic: NS server is online
Replies: 1
Views: 4560

I have a server up through ReconGamer also. Nice host, but lacks great support. Imaginos helped me set mine up.
by FL-
12-10-2004 02:46
Forum: Death Ball
Topic: DB Stats
Replies: 32
Views: 22064

Just FYI: I checked the local stat CSV output and it's accurate (regardless of replay option). Stats can be obtained from that provided you trust your players (this would be for a league-type setup).

As far as a public stat database, server-side will have to work correctly like Imaginos said.
by FL-
09-10-2004 16:01
Forum: Death Ball
Topic: Deathball makes MSUC phase 4 finalists
Replies: 31
Views: 16765

Bad news is... eVOLVE: Will the no. 1 winning mod be selected because of it's potential for commercial release? Unreal 4 Ever, the mod that won the previous contest was barely ever mentioned afterwards. What if the winning mod can't realistically use the license? MarkRein[Epic]: NO, mods will not be ...
by FL-
07-10-2004 22:03
Forum: Death Ball Servers
Topic: Server ucc.log file...
Replies: 1
Views: 4177

Server ucc.log file...

Tryng to clean up my server... Couple of warnings that I'm trying to get rid of... Warning: Attempting to add duplicate property 'BoolProperty UnrealGame.TeamGame.bBalanceTeams' to PlayInfo from DB_DeathBall! That warning comes up when the server is being initialized, right after "WebAdmin: Loading ...
by FL-
06-10-2004 21:08
Forum: Death Ball
Topic: DB Stats
Replies: 32
Views: 22064

I'm trying to figure out a way to run a check of GUIDs to players for league games (you don't want anyone cheating). Is there a command to write to the console screen the name and GUID of each player (then log that output)? I realize this is the long way around and having a class that wrote each ...
by FL-
05-10-2004 21:00
Forum: Death Ball Servers
Topic: Deathball 2.2 stats warning
Replies: 3
Views: 5507

Replays completely or just during the game?
by FL-
05-10-2004 20:59
Forum: Death Ball Servers
Topic: Starting server with ?Game
Replies: 1
Views: 4371

Starting server with ?Game

What modifications do I have to make to my UT2004.ini to get the following command to work? ucc server DB-Cube?Game=DeathBall.DB_DeathBall?Mutator=UT2Vote47.UT2VoteX I was running my server with -mod=Deathball but with the installation of UT2Vote, I have to start it using the above command line. I'm ...
by FL-
08-09-2004 13:19
Forum: Death Ball
Topic: Unreal Tournament 2004 CE: Deathball Players
Replies: 32
Views: 17358

If the community wants this CE launch to be successful, they are going to have to knock the chips off their shoulders. There needs to be a nice written, definitive manual available online. There also needs to be a good place for them to find tips and strategies (these are around, but they need to be ...
by FL-
08-09-2004 01:36
Forum: Death Ball
Topic: Unreal Tournament 2004 CE: Deathball Players
Replies: 32
Views: 17358

Well I'm going to love seeing this get pulled off (allowing 2.1 client to play on 2.3 servers).

And considering I'm helping contribute code now, I guess I'll have an inside look at it.
by FL-
07-09-2004 23:54
Forum: Death Ball
Topic: Unreal Tournament 2004 CE: Deathball Players
Replies: 32
Views: 17358

I believe what he means is 2.3 will be out by then and when the people with Deathball 2.1 see that all the servers are running 2.3, they will download it (and it will be a seamless upgrade).
by FL-
05-09-2004 18:45
Forum: Death Ball
Topic: Performance problem?
Replies: 55
Views: 23700

This is definately an issue with ATI cards. I don't have one so it's going to be extremely hard to find what's causing the problem. Can you tell me which driver version you are using?