Search found 115 matches
- 21-09-2004 17:20
- Forum: Death Ball
- Topic: Bugs:
- Replies: 41
- Views: 25248
- 20-09-2004 21:49
- Forum: Death Ball
- Topic: New pics of the model!
- Replies: 93
- Views: 48447
- 20-09-2004 20:46
- Forum: Death Ball
- Topic: Bugs:
- Replies: 41
- Views: 25248
I was playing a botmatch this morning with Stop Carrier enabled, on the Touchdown maps. This gives it somewhat of the feel of Ultimate Frisbee, except when the bots disregard Stop Carrier and start moving with the ball. This happened a moderate amount of times, enough that it was noticeable, but not...
- 19-09-2004 23:00
- Forum: Death Ball Maps
- Topic: DB-ScrapYardNormal
- Replies: 9
- Views: 8922
- 17-09-2004 05:16
- Forum: Off-Topic
- Topic: Lols ownage
- Replies: 31
- Views: 14050
- 11-09-2004 01:06
- Forum: Death Ball Maps
- Topic: Calling All Level Designers
- Replies: 16
- Views: 19094
Well, I've made some maps, although I can't say they were much good. I'm currently learning Maya so that I will be able to create my own content. Unfortunately, I had the bright idea of upgrading to Maya PLE 6.0, which doesn't have a plug-in for UnrealEd yet. :confused: Edit: Here's links to the thr...
- 08-09-2004 06:29
- Forum: Death Ball
- Topic: Concept Sketch of new model
- Replies: 90
- Views: 44850
- 03-09-2004 03:32
- Forum: Off-Topic
- Topic: new halflife trailer
- Replies: 17
- Views: 7146
- 30-08-2004 23:54
- Forum: Death Ball
- Topic: Request of a quick 2.1 patch
- Replies: 63
- Views: 29220
I would have beta tested 2.1, but the message on the front page was so inimidating that I decided not to. Really, I only started with 2.0, so I figured that those who have been around longer, with more experience, would do a better job than I could. That said, I would not be unwilling to beta test f...
- 22-08-2004 21:40
- Forum: Death Ball
- Topic: DB V2.1 Beta Moaning
- Replies: 28
- Views: 15200
Just tried out the latest beta, because I'm damn lazy and didn't get around to it before now. The first thing I noticed, was that the new cursor gets larger when it is not over a menu item. I don't know if this was intentional or not, but I personally didn't care for it. I also didn't care for the d...
- 21-08-2004 19:28
- Forum: Death Ball
- Topic: Ideas for 2.2!
- Replies: 43
- Views: 20866
- 21-08-2004 02:17
- Forum: Death Ball
- Topic: Ideas for 2.2!
- Replies: 43
- Views: 20866
- 12-08-2004 22:19
- Forum: Death Ball
- Topic: Models - what do you want to see
- Replies: 37
- Views: 16812
I'd like to see the player models be floating orbs, with a silvery shine to them. There could be arrows on the sides of them to see what direction they were facing. My idea pwns. Edit: Something like the Cyberdemon from Doom3 (although not so big) would fit DeathBall perfectly. Its rocket-launcher a...