DB-Skill Competition for Deathball, UT2004 Modification
-Download DB-Skill (~2mb) - Unzip it to ut2004/deathball/maps
-Current
Ranking
-To be tested for the ranking, join IRC, Quakenet Server, Room #deathball
(Download the chat client www.mirc.com, join the server "quakenet",
then type "/join #deathball")
-Official Testers to contact are: DavidM, |keks|, s^23|LeC`, |Titanium|
-For all Levels:
-All players have to be on the red team.
-In case of doubt, use the lower number (if people can't decide if it was 4
or 3, use 3).
-Respect your tester, he can ban you any time if you screw around or annoy others.
Level 1
3 attempts - all scores count (max 15)
Shoot it from the point to the rings. It counts where the
ball will stop (not where it touches).
No RMB allowed.
(picture is from old version)
Level 2
3 attempts - all shots count (max 15)
Use a banana/curve shot to score into the goal around the
big pillar.
Right side gives you 5 points, Left side 3 (pillar is wider on the right).
Level 3
3 attempts - all scores count (max 15)
Shoot it at the brown wall (with banana or without) so it
goes back through the squares.
(picture is from old version)
5 attempts - only highest score counts (max 10)
The red zone at the wall is a penalty box, so you are keeper
in there.
Dodge as far as you can (dodge + double jump).
Don't walk after touching the ground.
When you leave the zone without dodging it's a miss.
(picture is from old version)
Level 5
3 attempts - all scores give you 4 points (max 12)
Run along the line (not in this shot, which is from an older version) and shoot it (while moving) from the point into the basket (from above). Only one touch per try.
Level 6
3 attempts - all scores count (max 15)
Reset the ball before every shot (fire into sky).
Run along the line and volley it to the rings.
(picture is from old version)
Level 7
3 attempts - best score counts (max 10)
CARRY the ball into the goal as fast as possible. Take it
from the respawn point everytime. The red zone is a keeper zone (so dodge...!)
When you score you see a "ball was carried for X seconds" message.
Server needs to set "Own box holdtime" at 0
Scoring:
< 5.2 secs - 1 point
< 4.8 secs - 2 points
< 4.6 secs - 3 points
< 4.5 secs - 4 points
< 4.4 secs - 5 points
< 4.3 secs - 6 points
< 4.1 secs - 7 points
< 3.9 secs - 8 points
< 3.7 secs - 9 points
< 3.55 secs - 10 points
(check ranking for current record)
Level 8
2 attempts - best score counts (max 10)
Bounce(hold altfire) the ball along the track, starting
from the point near the arrow. Don't get behind the white line (we are not very
strict with this, except for the block in area 6).
An area counts as 'captured' when you touched the ball in it (bounced, volleyed
or caught). So just being in it or the ball being in it isn't enough.
You can bounce it along the wall or just keep it in the air.
When you catch it, volley it or the ball touches the ground, it's over.
(picture is from old version)
Level 9
3 attempts - all scores count (max 9)
Banana/Curve shot from the point into the basket around
the pillar
You have to run along the line and shoot while you are still moving.
(picture is from old version)
Level10
3 attempts - all scores count (max 9)
Same as 9, just farer away and without moving.
(picture is from old version)
Level11
3 attempts - highest score counts (max 10)
Respawn the ball before every try.
Volley it into the long corridor. It counts where it stops.
Behind the "Level 6" block is a hole that teleports you to the end
of the corridor.
At the end of the corridor is another teleporter hole that gets you back.
In official matches, don't use it. It's only for the tester.
(pictures arefrom old version)
Level12
1 attempt - (max 10)
Jump from block to block without touching the ground. Don't
jump on the outter wall.
Follow the way that's given to you, nothing else.
(pictures are from old version)
Level13
3 attempts - Every shot counts. (max 15)
Kick the ball to the wall, bounce it into the squares.
Don't leave the white square until you bounced the ball (You can bounce it inside
and then drop outside).
(pictures are from old version)
Level14
3 attempts - Every shot counts. (max 15)
Same as 13, just with volleys instead of bounces.
Kick the ball to the wall, volley it into the squares.
Don't leave the white square until you volleyed the ball (You can volley it
being inside, then drop outside).
Bounce + Volley ain't allowed. When the ball stops moving after the shot (before
the move), it's a miss.
Level15
3 attempts - Every shot counts.
(max 12)
A mix between 13 and 5.
Kick the ball to some wall, then bounce it into the basket (one touch only).